Finished the walking animation from the back! (It won't be this fast...he's going to be a big, slow fella) 🤢🕺

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Today, we reveal the first NPC from our upcoming game: The Slormancer ! Please welcome Professor Geranium, our local weapons expert.

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You can tell by the way I use my walk I'm a chubby troll, no time to talk 🚶‍♂️🎶

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day 3 was uneventful. I smoothed out the room teleporting.....with teeth. More and more teeth.

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Starting work on this big boy. I foresee many weeks of work here, so it's best I get comfortable with his hairy back early on. 💇‍♂️😆

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New upgrade! It's a bit spendy but if you find yourself in bat country, it's pretty handy ;)

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Enemies can tumble into each other and die now. 🙌

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Tali is a priestess who has wind/telekinesis based attacks. Trying to figure out which animation I use for this movement

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Oh boy! It's finally happening. Oscar is getting a weapon other than his sword!
Balancing difficulty? Never heard of it! 😄

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🎮🕹🎲CalArts GameMakers club is a student led club where we Make Games!! You can play our stuff at: https://t.co/Qd4mvDYC6i

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And the walk cycle is done! =) (just taking some time to improve the arm cloth flow movement...)

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Run animation done! I'll try to do some improvements when we put inside the engine. I'm very happy with the increase of this character's charisma =)

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Slutty, time to stop walking~🐸🕺😄

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1st animation for an small project, made with Spirits up for this lovely work =)

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