画質 高画質

I´m finally done with the asset composition for the new biome "Ice Valley" ❄️❤️ I´m addicted to those little details 🥰🍂

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I let me inspired again by awesome work for having a try with brilliant shaders! ✨🌿✨

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Hiya! I'm playing around with shaders for another Warriors video I'm planning. One is watercolour based, the other is more cartoony. I was wondering which one looks better? I prefer the one with outlines, but I'm still unsure haha

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Futher cleaned up tanjiro's hair, colors, and shaders.

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Anime Renders So far. This shader is great! Can't wait to use it in something BIG!

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I mess the dither shader... bug or feature?
(hoping twitter no compress the image...)

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worked with at gamejam, wanted to make a stylish game (but no gameplay haha), shader and fx made in unity😊

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A small prop project to practice shaders and working in UE4! A big thank you to for helping teach me shaders!

ArtStation: https://t.co/m57vS7ChDY

Based on the wonderful original concept by ! https://t.co/4sKEqBOCl4

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Using Shader, I'm getting PRETTY close to my shading style I use in my sprites and illustrations. Very excited to have gotten this far, and amazed that I can do this with basically just two lights.
Onto the arms next! Very excited!

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Making shaders is such a detrimental task especially when I'm a complete noob in blender, please kill me

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Umineko LE details
- includes all episodes with over 3 DLCs
- 4K HDR, overhauled visuals and enhanced performance
- new sprites, shaders, FX, lighting and DOF
- improved customization
- ep 6 cool battler now available in all episodes
- murders rebalanced + better tips controls

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Como podemos apreciar, Leonarda ha comprado una PC gamer, y se ha subido los chunks de renderizado de 2 a 32, y se ha puesto un shader, una grande la Solari

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A Ken Sugimori shader for Blender.

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"Let's see how you handle Ultra Instinct."

To celebrate the 6th Anniversary of Dokkan, I decided to make this. The shaft is real.

Shader by
Dokkan assets ripped by
UI Aura from

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It's just on a plane in front of the camera. The idea is the shader loads the last rendered frame as input (so you can use it for things like fluid simulations etc, where each frame depends on the one before it, which isn't possible in a single shader)

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