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Finally Done with this piece. A Gladiator Armour customization set for an upcoming project Mythos Party
Character mesh created by
@RealRookster
#indiegame #indiedev #IndieGameDev #gamedev #3D #gameart
@avatarkasia She could be friends with my wizard! Their aesthetics mesh well!
Retopology done! It can be really annoying when you want a perfect mesh with only quads and it converges with 5 points 😑
clout goggles?u bet! now ON SALE 8) GET THEM HERE: https://t.co/Kpvh46h6yH
#robloxugc thank you @BeeismRblx for this amazing mesh
【=商品告知=】②
M&Mから販売の製品についてのAD1つ目です!
Meshで出来たTattooとなっておりますー!
詳細は事前告知の内容をご確認ください!
Last year I started to focus more on line n shapes organized by colour, doing digital colour for time/efficiency while hanging onto the texture from pencil lines. My work got more flat, n I realized I really enjoy it but it was hard to mesh with how representational I drew things
Why did they nerf Formaggio so damn hard by giving him a weird green shirt instead of his awesome black mesh top??
I wanna do cheap mesh commissions when I get time to actually do it, would anyone actually order it though? The images are just random things I made for games
New 3D Printable D&D mini coming soon (some mesh fixing to do)!
Pumpkin Mimic! Watch this twitter/Thingiverse/MyMiniFactory for the release 🎃
Modeled and sculpted in Blender 2.81
#Blender3D #miniatures #dnd #spooky
:) Grand is a post-op trans man. Nobody else in the Notion knows, but Echo can't see the mesh that fleshes out/hides Grand's forearm scar, and they get a little protective of over-compensating Grand.
trans solidarity to lovers
@CDGuanzon This was a lot more difficult to mesh the two together than I thought visually. Great design challenge though!🧙♀️🤠
Well i got some more faces for wnw but after today i decided to make bill and bens mesh and working on more expressions for culdee.
If I knew what I was doing, or if I get a bunch of intuition I could probably finish his mesh easily today
While this is going out there, I figure I should make one addendum. They fade the mesh out at the edges with vertex colors and squeeze the texture coordinates a bit so that the cutoff is less sharp. So the curly mesh actually looks more like this:
@ShedworksGreg @ShedworksDan A peek at the wires. All features are packed to an atlas. Projections are rotated to minimize bounding boxes. Pixel density varies greatly by need (but distance field shading keeps everything crisp). Unity's sprite mesh generation is hijacked to reduce overdraw of larger features