https://t.co/8WgZzRxa51
New Toys for Old Men
is the 1st pic on c64 from Blockmind / Hokuto Force
our new member from Turkey
all started from his Firepad64 project
check the timelapse too:
https://t.co/o0XEtS8kK8

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Commando is a shoot 'em up game developed and released in 1985 by Elite (original arcade game by Data East owned the rights for the US release.

The Ron Hubbard music is what most remember from this game; it was written and delivered to Elite in less than 12 hours!

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Some of the artwork I have been doing over the years for Commodore 64 releases.

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The programmers were already so technically competent with the C64 ..and the Amiga was new, and they were still finding their way. (and making good dev-tools) 😁 Also, yeah, I really have a soft-spot for the sound of the 6581 SID. Still love to hear it's very particular sound. 🎵

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Oh, Defender of the Crown was so so pretty. To this day I still prefer the C64 version over the Amiga one. 🤔 Though I admit the Amiga one's graphics were amazing.. it's something about the combo of gfx+sound+gameplay in the C64 one that grabs me more. 👍

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Presenting the awesome Piesiu 🇵🇱 in ! We're proud to have you featured in vol 2 💜 More info & book order >> https://t.co/PTsHZ91K9w & release https://t.co/G6LYkYMgGb 🌍 worldwide shipping!

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The original International Karate is still a great game. I was amazed back then when I first played it. It was like the C64 had gone very quickly from having no good Karate Champ (arcade) clones, to Exploding Fist, to this. 😮 Them was great times. 😁

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I like C64 Frak. Sure, the graphics are crazy-wide in this one, so you're throwing the yo-yo off-screen a lot at stuff you can't see. As a result I think it's not as good a game as it could have been. But if I were doing it, I'm not sure I could be bothered to re-work the gfx. 😋

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https://t.co/JESAIr6Cbj
HOPE & FEAR (Covid ex Machina) ... A new stunning pic by Errazking of Hokuto Force.
partecipating CSDb C64 Lockdown 2020 Fun Compo

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A little update on the WildWood. Welcome to the Temple of Tears!

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FRANCHISE FRIDAY: 19XX For 36 years gamers have been taking to the skies in a series of vertical shoot 'em ups from Capcom. With home ports of some of the games to home computers and consoles, which one was your favourite?

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Zone of Darkness - 1995 Cherry Software

A promising Flashback clone for the which featured an impressive intro sequence, but was cancelled due to the team going their separate ways. Test demo + graphic assets were recovered by GTW several years ago.

https://t.co/oI4Dj8maHm

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I like it when they use the high-res 'monochrome' graphic modes. Not a common thing on the C64, but when it's done well it looks *really* good..

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World Class was certainly the best version as far as realism was concerned. We now had real-world golf courses on our humble C64. 😮 It doesn't get any better than that right? It's definitely the logical evolution of the game. And it's still solid. I just prefer the first one. 😁

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F-15 Strike Eagle II was a really stunning early Amiga flight sim. But I think it took too many cues from its C64 predecessor in making things 'simple'. 🤔 They'd created a good flight world, but the controls felt wrong: like there was no inertia or gravity. 😐 Nice loading pic.

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Monster Museum - 1989 Palace Software.

Cancelled arcade adventure with a Lara Croft'esq main character. Featuring lost tunes by the late Richard Joseph, the game was eventually dropped due to technical issues. Recovered and released by GTW in 2009.

https://t.co/Zr7H89VVAT

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