Master environment art workflows for with artist Martin Teichmann's new series of videos for . Volume 1 covers ideation and the creation of a block mesh https://t.co/zC3ErLWad6

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Made my first ever full-color art with yesterday, featuring 's Sovaliah! There were so many things I learned with this program's process/workflow/interface just in one piece.

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Some painting experiments from the last few days ^^

I've been trying to choose a solid workflow to use on current and upcoming painted commissions, since I've been super distracted by various interesting workflows. This is my favorite for now, and I'll stick with it :)

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ive worked on clean up so much i havent even drawn the arms. i really screwed up my workflow

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I'm Chinua, Graphic Designer, Illustrator and creative consultant. I draw monsters and help people learn digital art tools and improve their workflows! I stream regularly on Twitch (https://t.co/WrhaW0KCvQ) & Picarto (https://t.co/tQL6uY35w0).

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He estado buscando alternativas a porque en Marvelous era muy jodido, pero al final las botas las he estado haciendo a mano en 3d Max; Modelando un poco a ojo usando como referencia el pie del personaje, y siguiendo el workflow Chamfer>Turbosmooth

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This piece is called Creativity and we hope you can get those creative juices flowing for March. It's gonna be a crazy filled month so lets put in work fam!

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Hey man! I need to know about your workflow. Do you outline 3D models in a program and then use the light casting as a reference? Or instead, do you sketch a line-art paint greytones and use your own light source from mind?
If its the latter, how do you do it?

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Just a workflow of my drawing for this one~
2 to 3 the different is a lot....

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process breakdown of my shitty workflow 👌

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BUG ISLAND
Again: It took some time to finish this peace. Used a hundred of layers and tried out some new brushes. Really in love with vectors. Improved my workflow a lot with this one. Yeah.
https://t.co/YVuapYhHbW

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Comparison between our preview models and the final models.

The previews are really crap but it was very helpful having them in our workflow, since we could start testing fur and such very early ;)

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I was messing around painting using only a pen and airbrush and an hour later this happened. I feel like I just discovered a new workflow!😊

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🤖A concept artist at UBISOFT [IG] chezmeka just started introducing Shapr3D in his workflow, here is his first mech done in Shapr3D. 🙌

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Hey guys, Imagine Earth is featuring new Crew Characters and a revolutionary control menu for UI to optimize the planetary colony management workflow! Also 25% off in Lunar Sale on Steam right now! https://t.co/vOnRkZ90V1

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Open for regular commissions for regular turnaround to be completed this month alongside my backlog work, in whatever order works best for my workflow.

If you are interested in a commission please fill out this form so I can get your info: https://t.co/HL1tlC7nbL

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Took the trooper sculpt and tried some new workflows. High Poly/Low Poly/UVs completely with Houdini and SubstancePainter then quickly rigged with mixamo auto rigger and rendered in marmoset toolbag.

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Nikita Svechnikov showed his character workflow using Forest Nymph and Native American projects as examples: sculpt, props, cloth, feathers, and more.

https://t.co/ZXqmWIijxS

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