Thank you for the phenominal tutorial! That gradient map trick combined with the ao/curvature map is something that improved my workflow in texturing majorly. Here is the concept art for the alien btw. From the card game Keyforge. Working on a Wood Elf Spirit Keeper currently.

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Sleepy space waifu is done!! I hope you like my Rosalina and Luma. New workflow is actually broken and fast. Definitely tried my best with this one.

8K Available, NSFW coming soon 👀https://t.co/Q5r0wqPhr9

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Some more progress on the project! Texturing in Substance Painter is easily one of my favorite steps in my workflow.

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and thus i complete my first painting with . I still have a lot to learn about some of the tools but so far i really like how smooth the workflow is.

my current main Firnan just conquered the SAB and is getting ready to kick Kralk's crystal butt.

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I use for all of my artwork, if you ever wondered! I value the stable & comfortable workflow and freedom to explore different styles easily.

I'm glad to live in times when good tools are available to everyone 💙💜
https://t.co/SH1zf8wPms

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I had an assignment to do three portraits combining photoshop and illustrator, so i went with some of my favorite musical artists, , , and ! I definitely struggled through this weird workflow but im pretty happy with how they ended up looking!

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Always fun to see how far non-d workflow can go.

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Some of the i'm most proud of

My tools:
- Software: Aseprite https://t.co/9zhm1dQ7S9
- Tablet Huion 420 from https://t.co/bCy6XZ5g1O

Aseprite and tablet are pretty optional, but for my workflow they are great

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Stumbled upon this as I was preparing a talk on and computers for and pondering about the question of how computers can augment creative workflows.

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practice with Marvelous Designer to Zbrush and game ready mesh workflow, will do more polish soon and move on to make undergarment.

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EV Express is an add-on that speeds up the workflow setting up a scene in EEVEE to showcase your model. No more hassle adjust all the render settings, shadows, contact shadows, probes, etc. https://t.co/g0nnIxhwm4

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Wanting to break up the pace of my own workflow by drawing something silly, so Eridan happened as usual

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Karma girl it's my new artwork using tips that I learn of workshop at Very inspiring!

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Been trying to level up this year. Using 3D is part of this journey. It really helped streamline my workflow when dealing with complex shapes in perspective!

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Super cool little addon, Meta Character Maker creates a base-mesh creation process using mirrored metaballs, loosely based in the zSpheres workflow. It also has a character library including dinosaurs, insects, humanoids and more. https://t.co/00qs1VqiBu

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IT'S DONE! tried out a new workflow that seems to be extremely efficient and fun. Glad to see you guys have been enjoying the process :D

Patreon stuff available soon: https://t.co/5RlABRwysf

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BaseMesh Temple provides easy to access base meshes & some additional workflow tools for creating quick 3d concepts. It achieves this through the implemented base mesh asset gallery. You will be ready to sculpt your favorite character in a second.
https://t.co/RzpBA6031B

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Find out how I sculpted a Fan's drawing in 3D, a video where I explain my workflow!

📽️ Turning a Fan's Drawing Into A 3D Sculpt: https://t.co/PaXVaavnJP

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Listening to casket by Among the Sleep (via

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Learning to use DUIK in After Effects... here's my first attempt at rigging a simple character and doing something with it. It's an interesting workflow, but still think AE's UI is way over complicated...

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