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Cybergirl's Headset details coming along. Gotta stick with my theme of having everything be way too high detail. Great shader behavior so far. I just hope I can figure out some line rendering that can handle it! (Inverted Hull won't) #b3d #blender3d #bnpr
I baked and everything using principled was black but basic diffuse shader baked proper + that thread, so hence my theory
My most popular shader/artwork is this waterfall 💧✨
Of course, everyone always loves water-related shaders! 😄
Whirlpool one was really popular too. https://t.co/6a8WoSKqn4
Neo-Piccolo's cape doesn't show from the front if you don't have a shader on a material that disables backface culling. It'll alway show from the back.
The cape mesh is actually fully together, while the game simulates it being tatered using transparency on the texture. https://t.co/J6DJ8Zcv5e
@pxlatedtraveler Does this help at all? 😅 His shader looks darker now somehow. More like a dusty rose gold 💗✨
If you haven’t drawn Marilyn Monroe at least once are you even an artist? 🤔 Drawn in #Procreate using my Pencil Pack & Charcoal Shaders.
#b3d #DBFZ
Requested by my friend @KikomasterBlue
Shader by @AreCreeps
Original Reference by @Ashgray005
Learning a lot on procedural materials using unity shader graph. Even managed to make a volumetric cloud. #unity
Not one texture was used in the creation of these
Si soy el puto amo ahora pues se dice y ya está, es que me he vuelto buenísimo
(Gracias al shader de Creeps que hace el 90% del trabajo para que os voy a mentir)
Director Haunting Dax's Apartment...
Or a overzealous shader, could go either way.
honestly deadass lookin' at the shader up close on some of the frames here really do give off a good vibe for me tbh
like yea i was the one who made it, but idk there's just somethin' different bout it when you aint actively adjusting the mat settings and all that imo.