Busy work and RL week, phew. So dev progress was incremental, but got some sprites done, including the food chain. Crops, meat, fish, forage go to preparers, who turn it into simple food that the people can pick up from the markets.

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Refactor moves on at a steady, slow pace. Backbone of UI, buttons and buildings are in, so should speed up soon. I hope xD Also taking on the second set of houses. The goal is three sets, for a large variety of different house blocks.

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I'll never manage gardens as beautiful as in Emperor, but I finally managed to sketch up some flower shapes+colours for decorations and gardens. As well as polishing the priest house.

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Testing out a city in Airborne Kingdom( )
kinda relaxing and cruising thru the clouds

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Lotsa small coding this week, adding in UI functions, updated save-load, mission ojective import and some pathing. Pretty much done with this build now. Celebrated by taking a break with Krita and "winning" a made-up map.

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If you haven’t been waylaid by trolls, dragons or gnomes, you will almost certainly be targeted by Imps.

These feisty fiends love nothing more than to grab your attention, play practical jokes or to have small outbursts pf magic or mayhem!

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Kingdom makers! Let's have a little game, shall we?

Here is our concept design for a building available to every race throughout Ineron. But what is its function?

Wishlist now: https://t.co/HB1FxNBLGj

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Busy with house projects but still chipping away at art work. Channeling my best Maxfield Parrish here 🤣
https://t.co/YKTLBPxdpc

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hast revealed the first feature: Dynamic Citybuilder!

The citybuilder coherently assembles sections according to archetypes, e.g. poor human district or elvish administrative quarters, and harmoniously sets housing structures, squares and parks.

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Imagine Earth Update Release 52 is out now. Tons of bake-fresh features sweeten the colony management day.

Read all about it in our Development Blog: https://t.co/zv3MOYbgOT

Also there is a 25% Sale going on Steam: https://t.co/vOnRkZ90V1

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