Updates include:
An option to turn on outlines added to the settings. Outlines are on by default.

In addition, sprites for the default bullet and cloud projectile have been changed to make seeing them easier.

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First, and perhaps only update from Japan! Surprisingly, I have more free time than I had in America. It's a blessing that I could release this update.
https://t.co/dHAXFvPfeu

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Well, today the demo is going to be released, this 240 days has been long, and we managed a pretty bare demo, but honestly its amazing it all started with this drawing i made with a mouse 3 years ago

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Reilly is the here at CubeFruit Games! She is an imaginative with nearly 3 years of industry experience. She has worked with Vivid Foundry and Riyo Games providing diverse concept and production art for comics, visual novels, & RPGs.

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“This has to be a nightmare. So, why can’t I wake up?”

Sprite by:
Logo and Social Tile by:

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you: like experimental by up-and-coming devs from the SEA region
i: have them

1) Blood Moon: Genesis (2020)
2) Elysium (2022)
3) Water Child (2021)
4) End of the Line (2022)

** these are all student games btw!
DL links in next tweet!!

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I need opinions, I am procedurally generating maps on each new instance of the game, what style of map should i focus on? or should i include both and give the player the choice?

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Você sabe como fazer uma Concept Art?
Conheça Cecihoney que traz a palestra: Concept Art - Visualizando ideais!

Inscreva-se
https://t.co/L1dmLwB7r6

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Render 3d objects as 2d sprites, I called this style as if games evolved without 3d models.

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Late Night Doodle. I do plan on showing what I been working on, but it might be a couple of weeks(or a month) until then.

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