Visualizing depth for a 2D character!

The character below is composed entirely of 2D sprites. Depth information is calculated as you animate, and the final pose is rendered as a single 2D image.

7 14

Slash / Hit effects
Normal🔆
Fire🔥
Ice❄️
Thunder⚡️

並べて見るとリボーン思い出した

3 25

Fire slash / hit effects Ver.00

(炎強 むっちゃ良い色出たと思ってる)

14 92

Calling it finished. 🎉 It's the next concept for the course. If you want to see the WIP steps: https://t.co/HAYNclsvUx

68 485

Ack, almost forgot today is ! Made an Abzu-inspired fish shader - no rigs just vertex animation 🐟🐡🐠

36 287

Hey! Here's the second skill! 🔥
Maybe I'll make some changes, but this is the main idea ^^

27 183

What if I told you this effect was made in 2m?
Want to see how? Process in comments 👇👇👇

2 18

Some new sketches from following the course. My idea: A mushroom explosion, where a 2nd explosion happens and rips the existing smoke appart. Currently I'm blocking out shapes, forms & volumes of the smoke.

13 117

I'm following the course from and here are my 1st results (+iteration steps). First steps are small studies. Next will be bigger concepts. If you want to follow the whole process, you can join my diary: https://t.co/Xx9Bb1o7P4

34 253

And even more wonderful things happen when you give the shader to some proper artists :P

Model and textures by Nenad Nesovic
Based on the Skullmobile concept by Jake Parker
Rendered in Unity

0 15

Finally managed to finished my Patreon page. Have a look if you'd like to learn more about realtime VFX stuff and what is my approach to the VFX.

https://t.co/MbJmyLpYfp

3 37

https://t.co/xw0EJHBugT Did a quick lighting practice for familar myself with 4.26 new sky and cloud :)

14 138

The last practices of 2020 to start this 2021. Studies inspired in games like Ori and Genshin Impact. Happy new year everyone!

47 373

A screen shot of my water slash, can't wait to finish it.

29 413

Aura texture made in it's really nice compared to manually painting them:)

4 34

Some fun I had over the weekend with some fire vfx. Added some traditional fire flames too :)

5 43

Today was the day to test some procedural workflow to generate low poly crystals and proper UV for gradient textures.

1 3

Liked the style of the previous VFX, so did some projectiles as well. 🙃

28 129