Day 21 - Obsidian

Had a bit of a break, mostly due to me being busy with school stuff. Not giving up on this, though!
This one is heavily inspired by 's and 's work

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Some more cloth simulations 🕹

Made with & & softwares such as

Enjoy 🔥🤙

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It's again 🎉
I'd love to work on some of this month's prompts! in the meantime here's a few material studies from previous years that were a lot of fun to do🌿

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Another update of my current environment project—decided to go for a beach vibe! Swapped out the base for wooden planks and a cliff, still got some things to implement but the blockout is just about done! Got around to making sand in too! 🌴

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Finally finished my Huntress concept inspired by

The Heiress

Made in

Renders + original sketch

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James Braley shared the workflow behind his Nodevember 2021's project and explained why Marmoset Toolbag 4 was chosen as the rendering tool:

https://t.co/PDwxoIWi4A

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Check out a closer look at awesome Deathloop assets and easter eggs created by Senior Environment Artist Yannick Gombart

Tons of shots: https://t.co/COQOO6X0IA

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Smooth, shiny, beautiful. Our marble category has a huge amount of great substances for your needs. Check em out:

https://t.co/p7PXLVDHxa

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ガラ衣装、刺繍やレース多くてSubstanceDesignerの練習になった
 

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Hello. Here is my Alpha Centauri collection. Original resolution 8000x8000 pixels.
https://t.co/rjyjwYfhJX



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was watchin Blair Witch and realized I needed a dead leaves ground texture

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Hey guys it's been a long time since I've posted anything art related but here we are with something new. This is a Diorama I made inspired by Shadow Moses Island from Metal Gear Solid. Video in replies.

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