Khayyam Naghiyev showed us how to create an intricate dragon material using Substance, ZBrush, and Marmoset Toolbag:

https://t.co/7WRlzt5q7Y

40 305

Create real-time hair in we'll walk through my workflow of creating real-time, game-ready hair. Everything is made in Blender 2.8, besides baking which is done in Xnormal (free software). https://t.co/zXkOeTlWrc

3 34