Someone quick ones, and nothin too great, but I wanted to see how sculpting felt in blender 2.8 after using zbrush for the last art challenge.
Turns out, I still like it more than zbrush.
the chest was made with a default sphere, wanted to see if I could get away without dyntopo

0 2

Dyntopoのスムースシェーディングにチェック入れればpx12でも多重解像度無しでハイポリっぽく見えるね

0 3

This shading shows the form a little better.
Arms need attention.
So far I haven't dropped my brush relative detail level below 8
His main body/head is @ 96000 verts.
I'm not sure at what stage my computer will keel over

0 0

Watched Pacific Rim and couldnt resist making my own monster. Sculpted in dyntopo with Blender

0 22

Finished sculpt of the sad man. Using dyntopo, vcol, and glsl render. Blend file: https://t.co/ighbtyXAU7

0 11

Work in progress. Sculpting on is a pure pleasure.

2 13

Just finished sculpting Whip face! Next step would be retopology.

0 4

haha all from a single polysphere in dyntopo

1 8

After some dyntopo sculpting, I move a bone and this is what happen.

0 1

Marvel Wasp WIP. Usual dyntopo and bevel curve tools.

0 1

[3 / 31] Estudi d'anatomia d'un home musculat. Treballat amb el Dyntopo i molt de temps

0 2

Another hair sculpt practice using bevel curve. Hair inspired by Ui Hirasawa (K-On!).

3 4

Power Girl (Kotobukiya ver). Created using dyntopo, bevel curve, and both texture & vertex paint.

2 11

Weekend sculpting fun with dyntopo & vertex paint. It's Boman from Rival Schools!

2 7

Terry Bogard (KOF 2001) using Dyntopo.

1 2