Re-applying multires and re-sculpting without dyntopo to get rid of the bumps. Still nowhere near how I want it but don't think I can actually get any cleaner lines 😥
I guess that's why I stick to 2D.

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Someone quick ones, and nothin too great, but I wanted to see how sculpting felt in blender 2.8 after using zbrush for the last art challenge.
Turns out, I still like it more than zbrush.
the chest was made with a default sphere, wanted to see if I could get away without dyntopo

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Dyntopoのスムースシェーディングにチェック入れればpx12でも多重解像度無しでハイポリっぽく見えるね

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This shading shows the form a little better.
Arms need attention.
So far I haven't dropped my brush relative detail level below 8
His main body/head is @ 96000 verts.
I'm not sure at what stage my computer will keel over

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Watched Pacific Rim and couldnt resist making my own monster. Sculpted in dyntopo with Blender

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Finished sculpt of the sad man. Using dyntopo, vcol, and glsl render. Blend file: https://t.co/ighbtyXAU7

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Work in progress. Sculpting on is a pure pleasure.

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Just finished sculpting Whip face! Next step would be retopology.

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Some face sculpting test!

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haha all from a single polysphere in dyntopo

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After some dyntopo sculpting, I move a bone and this is what happen.

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Marvel Wasp WIP. Usual dyntopo and bevel curve tools.

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[3 / 31] Estudi d'anatomia d'un home musculat. Treballat amb el Dyntopo i molt de temps

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Another hair sculpt practice using bevel curve. Hair inspired by Ui Hirasawa (K-On!).

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Power Girl (Kotobukiya ver). Created using dyntopo, bevel curve, and both texture & vertex paint.

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Weekend sculpting fun with dyntopo & vertex paint. It's Boman from Rival Schools!

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Terry Bogard (KOF 2001) using Dyntopo.

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