うむ!セルルックは一筋縄では行かない!ということが実感できた!Soft Shadowsでもシャドウアクネ出るし。Bias入れて前髪の影はあまり動かないところにだけ手描きでいれて首から下の影にリアルタイムシャドウを使うとか?HDRPなら解決したり?UTS?😣

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みなさま、おはなるです〜🔔
Vroidの身体からパーカーもってきてみました∠( 'ω')/✨
おきがえに時間がかかったので今日はHDRPじゃないです、_(:3」∠)_
やっぱりパーカーはおちつきますね(*´꒳`*)

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SDK Rev13 is now live for our development partners! This release included support for Unity URP, HDRP and custom SRPs (scriptable render pipelines) ✨

Rev11: Alliterative Alpaca
Rev12: Bashful Basilisk
Rev13: ???

Can you guess what Rev13 is called?

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[5/7] Step 3 : Your "vertex color" rendering has to be saved in a temporary map (it will be managed automatically by unity with URP/HDRP, but I need to do it myself with my custom render pipeline of course), so you can use it in a post effect pass.

Here is the map I get ⤵️

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HDRPで遊んでたら俺の知ってるUnityじゃなくなった

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Guess who finally decided to try out Unity's HDRP thingy. Absolute ball ache to get the hang of...not even sure I have yet. But it looks pretty. :3

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i loaded my texture stuff into HDRP since I figured the fancy lighting would make it look cool, but the standard lit shader neutralizes the stylization too much. (the scattering is v cool tho.) here, HDRP standard lit & real scattering vs my deferred & fake scattering

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HDRP Unity 2020 Template !! Toon Shadered💯Shader Graph. Step Lighting, texture and color Shadows/AO/Specular. Depth/Normals Edge detection(shadows too). No post processing. HDRP Volumetric Lighting and shadow quality are awesome. GIT it here 👉https://t.co/K1goC0cYrB

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"Eru Chitanda trying to balance with a smile. 😀"

Shader: RealToon Shader HDRP (Ray Tracing Shadow Enabled)
Model:


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Daz3D Bridge for Unity HDRP works with Unity 2021 alpha and HDRP 10.1.0 after removed 'Experimental' from C# script.

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URPもHDRPもすばらしいけれど、やっぱりVRChatでも見てみたくて2018でUTS2.0.7にしてしまうオノッチさん。

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Now im working on the images to share, and exporting to unity HDRP.

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Created a bunch of Aztec themed assets for the game jam. Is it just me or is the lighting in Unity HDRP really confusing?

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- Unity2019 + HDRP
- FullHD
- Geforce GTX970

60 FPS でた
調整の仕方がわかってきた

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Just posted my latest personal work !
It's in
I've made it a 2 part project on :
https://t.co/FDwau2D4fX
And it's based on a concept by Thomas Dubois that you can find here :
https://t.co/cXN7AFJO0x

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