GLSL Sandbox のコードを Shadertoy のコードに変換するツールを作りました
https://t.co/JTlRR3ULif

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My husband made a great version of the on Just with shaders. 😄 You can play it here: https://t.co/KBvSyMfiN2

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New on "Hyperbolic Wythoff explorer" draws cool pictures like these (1/3) https://t.co/C6xybdFYCR

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8×8分割。定期的に元の形に戻ります。

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写真のデプスをいじりました。

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GLSLの練習で下の動画チュートリアル見ながら制作

ShaderToy LiveCoding - The Drive Home - 2. Streetlights https://t.co/iTU03r4SVo via

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Did a write up on a very simple procedural color scheme algorithm I have been using since a while in lots of unity, unreal, shadertoy projects as well as my own paintings. Feel free to copy the code. https://t.co/FGpuLZ8vZr

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First shadertoy attempt, and it's a procedural planet (ok, not a real surprise here) : https://t.co/Dwzk4voCKr

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息抜きにGLSLでの練習も楽しいです。
800 chars程でも、それなりに試せるのも魅力。

娘がポケモンカードのデッキを組んでるかJust Danceで遊んでる時は、ゆっくりできる年の暮れ。

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This year's competition starts right now!

https://t.co/Bgd0PmEMG0

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The new of the week is 'Dual 3D Truchet Tiles' by Shane : https://t.co/pzoY9Y3hpT

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I had some free time in Istanbul. A . This one wasnt written for WebGL, so I have to change some few things for Shadertoy. Code comes later.

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