Decided to do a modular spider so that i only have to make a single spider frame for the walking animation and then i can add the guns and stuff for each version

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We've got some models for Gardner Farm. It gonna look cool on the board!

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Mimic chest in After UV unwrapping, UV mapping, sculpting and texturing, I might rig and animate it, although I haven't animated anything before. Wish me luck!! ✨

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The night is dark and full of terrors💀👻
I modeled this character based on an illustration by MzM 🎃

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3D model I've made using , showing RPC-066-D. (https://t.co/woebNoE9Q4). This can be a potental model for a game I'm working on based on the RPC universe.

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Today I challenged myself 12 hours to model, unwrap and texture a MP40, I really enjoyed making this and will do more weapons in the future

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Who wants a Sunday morning breakfast?🐼It was really fun modeling this, based on a concept by
🌸Instagram: https://t.co/LRgmzUQ4Zb
🔥Artstation breakdown: https://t.co/qfsBK5stxb

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Now with upper teeth, same method as lower ones. Joined the cranium parts into a single piece, bit more tinkering still to do on this.

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A sneak preview of me and my friend and colleague is working on :3

This is the clothed version so no naughty bits yet :3

This is a quick mockup for me to do a drawover to get it just right!

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Finally back to this. Starting with subdivided cube, used dynamic topology to create the initial shape, mostly SculptDraw and Move brushes. Great for free-form sculpting and really easy to add/reduce detail.

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Had to remake this from the ground up today, not too bad given the time frame.

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