Thought I would do a couple of close ups.
I created everything in for cloth sim. Volumetric lighting and rendering with 'Lots' of compositing and grade work. Absolutely loved making it.
https://t.co/o0DeyMIebF

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Procedural Volumetric Nebula experiment

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What a nice stream c: Was fun talkin' about how I used ID Passes for my GGAnims for colour correction/Stylised composited lighting, as well as volumetric light to add depth to shots :)

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Here are some simple volumes that we can use to conceptualize the thumb. These volumetric concepts can help us invent the forms from imagination. So: practice drawing thumbs. And practice drawing volumes in perspective.

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WoW GuYs ThIs So VoLuMeTrIc

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so what I want with an updated maeja design is better defined hair shapes, the hair before was cute but it had a non-existent hairline. I wanted to make the hair more volumetric instead of flat, so imagine her hair spikes as giant cones instead of slices of cardboard

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TM→UE4での検証
左Twinmotion 右UE4
アニメーションやライト、編集した地形は変換されないがそれ以外は問題なさそう
UE4でDatasmithプラグインから.tmファイルのまま開くだけなのでかなり良いのでは
あとVolumetric Cloudが楽しい


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star: a volumetric unit of congealed care.
a measurement of potentiality.
an object forged by [redacted] consisting of a luminous spheroid of plasma held together by [redacted]

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Very early WIP of a Kinda got carried away with trying to make a galaxy looking volumetric shader...

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anpu- An ode to Moss: Musical Wander, is the first mobile musical experience connecting and motion-sensing devices. The technology films the singer in a video

TAICCA Unveils Taiwan's Business-Ready Programs at https://t.co/a9LJj1bAVM

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I've experienced exactly the same with my oc Nathan.
I've been drawing him for years and suffering. Once I made his nose bigger and the face rounder to make it more volumetric the design convinced me.
It was really frustrating drawing him before 😂

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HDRP Unity 2020 Template !! Toon Shadered💯Shader Graph. Step Lighting, texture and color Shadows/AO/Specular. Depth/Normals Edge detection(shadows too). No post processing. HDRP Volumetric Lighting and shadow quality are awesome. GIT it here 👉https://t.co/K1goC0cYrB

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Watch 's look at spacial computing and volumetric interfaces in . https://t.co/p4y2MZnT9W

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Good news, I finally fixed the gosh-darn volumetric leaks.

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My first blender's volume test😅

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Here’s an exercise that I do to generate new characters. First, I start off by creating a shape using the lasso tool. I will use this shape as the silhouette, fleshing out all the components keeping in mind volumetric shapes. 3/4 front views are more int… https://t.co/BkGqSOWOZZ

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I spent much of the last month redeveloping the field (volumetric simulation) system in Notch and bringing it up to date..

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Learning a lot on procedural materials using unity shader graph. Even managed to make a volumetric cloud.
Not one texture was used in the creation of these

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