A character I created to teach myself Spine and animation in general.

12 72

メルクストーリアのエストレシア!
結構お気に入りのキャラクターなので、簡単な動きをつけてみた。

3 13

Day 28.
Animations can be imported as long as some bone names match, this is great to work in teams or to salvage bits from other skeletons that share only some bones!

1 17

やり直した待機モーション
これをベースに走る動作を作りたいが、なかなか難しい(-"-)

3 13

sprite commission for my friend FlashFirePrime! His Nata-Otomo Jezebel. This was difficult but fun to work on. 😅

28 162

An animation I did a few months ago of . No weights, only bones and mesh animations 🤐
Art by Choi Hyochan ( )

3 15

Day 21.
A path constraint targets the slot itself, this means that you can change the active path during the animation for amazing dynamic results!

18 64

Light testing and animation refinement

11 61

🐱🐱🐱🐱#madewithspine

4 8

Day 7.
Do you continuously have to juggle between groups of bones/meshes/anything when you animate, and reselecting them is a pain? You can quickly navigate the history of your previous selections using PAGE_DOWN and PAGE_UP.

2 25

Just a few things I’m working on... constraints rigging

1 20

White Fatalis animated painting! Painted on and animated on Spine. It's my first time trying to seriously produce a 3D effect on a 2D animation.

283 1111