Just a workflow of my drawing for this one~
2 to 3 the different is a lot....

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BUG ISLAND
Again: It took some time to finish this peace. Used a hundred of layers and tried out some new brushes. Really in love with vectors. Improved my workflow a lot with this one. Yeah.
https://t.co/YVuapYhHbW

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Comparison between our preview models and the final models.

The previews are really crap but it was very helpful having them in our workflow, since we could start testing fur and such very early ;)

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Speedflow is a group of 9 modals that allows you to improve dramatically your workflow for modeling! With the addon, you can manage modifiers directly in the 3D view as simple and fast as possible. https://t.co/GF2qXlw20a

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🤖A concept artist at UBISOFT [IG] chezmeka just started introducing Shapr3D in his workflow, here is his first mech done in Shapr3D. 🙌

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Hey guys, Imagine Earth is featuring new Crew Characters and a revolutionary control menu for UI to optimize the planetary colony management workflow! Also 25% off in Lunar Sale on Steam right now! https://t.co/vOnRkZ90V1

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Open for regular commissions for regular turnaround to be completed this month alongside my backlog work, in whatever order works best for my workflow.

If you are interested in a commission please fill out this form so I can get your info: https://t.co/HL1tlC7nbL

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Took the trooper sculpt and tried some new workflows. High Poly/Low Poly/UVs completely with Houdini and SubstancePainter then quickly rigged with mixamo auto rigger and rendered in marmoset toolbag.

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Nikita Svechnikov showed his character workflow using Forest Nymph and Native American projects as examples: sculpt, props, cloth, feathers, and more.

https://t.co/ZXqmWIijxS

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In this tutorial, you'll learn a really great workflow for making non-destructive assets. These assets will be 100% editable, you will be able to make different versions, Low poly, High poly, Subsurf mesh or Remesh. https://t.co/PmyDHYaIri

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Super cool little addon, Meta Character Maker creates a base-mesh creation process using mirrored metaballs, loosely based in the zSpheres workflow. It also has a character library including dinosaurs, insects, humanoids and more. https://t.co/B6dl71gRVR

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Started as a sample to show my workflow for my students at arts academy in Firenze, I decided to finish it. Enjoy! ❤️

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I’ve been practicing coloring in Clip Studio and cutting Photoshop out of my workflow entirely. Here is an octopus.

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Happy Tuesday friends! I hope you are well, I am currently live on Twitch working through my character art workflow on Pantheon!!! I hope to see you there!

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Salut à tous ! :)
Hi everyone ! Here's a concept made for the artstation challenge "Feudal Japan"
Hope you like it, Feel free to give feedback.
Better résolution and workflow on Artstation :)
https://t.co/1JDcvwsCJE

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I figured I won’t get that style using my usual basic brushes, so I exported this from using SAI to my Krita software. Krita has lots of default faux trad- digital media brushes I really fancy so I kinda went wild on it 😅 hope my workflow helped a little bit! ☺️

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Friday's featured Palette artist is Phil de Glanville 🌊🦈🏄‍♂️🤙 "Palette gear is a game changer! It works seamlessly with Lightroom, Photoshop, Illustrator & InDesign - giving me a whole new level of control & speeding up my workflow."

Follow him on Instagram at

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Listening to ストーリーテラー (feat. siraph) by 感傷ベクトル (via

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