画質 高画質

unknown | sw:243 sh:238 b:37 o:10 p:4.4245 l:2.7861

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Uploading Blender 3.0 video tutorial on geometry instancing along Procedural Text Curve and other curves (Sapling, Bezier, etc).

TIPS: Curve data actually changes when you switch Bevel ON or OFF.

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There's a number of AI tools that can create "nice-looking faces", but I'm much more interested in exploring these styles. Give me a month and I could create a rather thought-provoking portrait gallery exhibition.

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drawing-machine | loop:35633 a:1.005 b:5.005 p:6.005

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For those concerned about UV's if they don't do procedural shading (though I suggest you do), this is how R Extrude's cell structure unwraps without any setup. I just selected every face and used Unwrap. R Panels is also cell structured and R Scatter inherits the UV's.

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PadPool

1/1 - https://t.co/iCyhrDJNon

Procedural micro-displacement made using blender’s experimental feature set. NumbPad 2021
(Close ups in thread)

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gingko | a:3 s:2218 d:0.5569 w:303 ns:0.2858 np:8.8420 nb:7

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gingko | a:6 s:2649 d:0.2697 w:196 ns:8.3322 np:6.7618 nb:1

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Hello, and enthusiasts!
Today marks the beginning of Alpha 2 release week for Tales from Danger's Den, the game that procedurally generates small retro classic RPGs. Soon _you_ will have a chance to playtest it.

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