I always wanted to play a version of Stunt Car Racer.
So here's an initial attempt to warp a mesh model around a set of curves.
I haven't yet figured out how to warp the collision volume accordingly, or update the bounds for view volume clipping.

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While Mario's nose is always modeled as part of his face, Wario is often modeled with his nose as a separate mesh. What this means is that his face is first fully modeled with skin covering the nose area as shown here before the nose is superimposed onto his face.

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xatlas is a cleanup of the popular mesh parameterizer theka_atlas. New features include an easier build system, more input geometry validation, and configurable atlas parameters. https://t.co/AuDZbj2B9y

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In this tutorial, you'll learn a really great workflow for making non-destructive assets. These assets will be 100% editable, you will be able to make different versions, Low poly, High poly, Subsurf mesh or Remesh. https://t.co/nc8el33GnV

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simplest mesh bakerを使ったら今度はリギングがぶっこわれてしまった
アバターのメッシュを統合するには一旦blenderに持ってくしかないのかしら

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Playing with mesh transform tool

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And the only one of my favs that dosen't mesh with the black and white color scheme. Next year I think I wanna try to make things more unified.

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three months ago, I created a VRChat ready base mesh, now I'm happy to announce the version 2, a model that goes way beyond the first, with a radically different look from the anime norm, and from the v1 used by

available for commissions soon

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blender3d: grease pencil with stroke surface. convert to curve, smooth it, export it as .obj (supports mesh made of lines)
webgl: send curve positions to float texture, use vertex shader to distribute along curve. calculate normals and ribbonize it

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Quickly create & configure mesh surfaces from bezier curves. Ideal for creating accurate machine parts or for more organic modelling. Create meshes from 1, 2 or 4 curves with a customizable number of cuts in each direction that are evenly distributed. https://t.co/aJkE1BrvVv

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We by moonlight met.
Me, bedazzled yet
by the spectral splendour
of your more than mortal flesh.
Caught in a mesh,
my lust,
your dark desires.
It’s said that saviours
come to save!
You drank my life,
put me in my grave,
raised me
from the dead
to be your slave.

Art:RandisAlbion

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I realized I never posted this from Halloween! Art by Mesh Diamond on Facebook!

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A base mesh I created from scratch for an upcoming character I'm working on. A major focus was leveling up my anatomy.

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Rescaled renders

Mesh: 8448 tris
Texture: 512x512 PNG

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Using the original mesh I'm going to attempt to make a nice Urbosa

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koichi in the mesh shirt
+ no shirt version bc y not

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i finally colored this doodle of Sephiroth in a mesh shirt i might revisit this later

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Here's another great addon by , Fit Lattice lets you quickly fit a lattice deformation cage around a mesh or set of meshes. Some of the features include multiple select, presets and quick deforms. https://t.co/1Y0PzpQkvt

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Someone in stream asked how to do that Sweater in CSP, so:
1- At a high zoom, sprite with a 1px ForEffectPen, no post correction.
2- Scale up to your sketch, correct to Hard Outline.
3- Select, Edit > Transform > Mesh Transformation.
4- Drag the dongles to match your curvature.

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