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Hey !

We are currently working at the first boss Caiam Piter will find during his adventures.

Just animating him intimidate us 😱

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This is my last until Hovership Havoc is released! It comes out on April 12th! 👀👀

It's a roguelite twin stick shooter with 3rd person boss battles! 🚀🤖
Help us out and add it to your wishlist!
https://t.co/K6qn6ZJTb5

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Finally started working on now that NaNoRenO is over! 👻

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Introducing the table and the chair! Awesome items to decorate your house with!

We also have a discord server! [ https://t.co/GF4K9Dp5Pi ]

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We've made big progress with our mission system 😊. This is what you can expect from our next demo!

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Got a chance to do an interview with Aden at Indie Gaming Podcast. If you wanna hear more about Moonrise Fall you can listen here: https://t.co/Ol1R4o4Ytb

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Concept, but not final art, sorry :(

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A sneak peak at the first new character sprite of Fallstreak 2! Details on the character in question to come soon~

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Hi !

Last week I did an interview with Forbes on our first commercial game, That Which Binds Us, how Steam sales are, and how s are growing in the west. You can now read it here!

https://t.co/pjvtE3OkDL

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The critter is quite oblivious about it's situation 😱

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Not vital but it might be relevant? 🤔 I need to practice though. Still on a programmer hunt (part time works too), so ask your friends!

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It's already Here's a glimpse of the karma system flow in Smoothcade!

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For this it's time to bring up some INTENSE rivalry in Blood Opera Crescendo!
--
強い対決を始める時が来ました!

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Hey

It's online! I've uploaded a simple stage for my 2D /o/
Check it out: https://t.co/xgwfcA5LR6

I'll be updating when creating new mechanics. Feel free to give feedback. 🙂

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Hi! Got this idea of showing all the creatures you encounter on planet Verdant Gamma in order by size (without robots + some spoilers censored)

We plan to include 4 planets, each with their own ecosystems, flora, fauna (and robots!)

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Updated version of the background! What do you guys think?

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Work is going great with my new unannounced game! I'm currently creating mini-puzzles, taking this "escape-room" kind of approach. It will work so well...! :)

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