画質 高画質

Finally happy with the look/feel of this boss. Been through several iterations and figured out what feels right for this style game.

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Heh... last content of the year. Raw WIP. 5 hours of work. I'm running home just share this stuff here. Have a nice celebration of New Year folks. Wish you good health and happiness in the new year. "Isometric Visions" project is started! (smile)

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🌊A triplanar caustics projector. Drop it in the middle of the cave & oggle the shimmers. 🍄

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Created more assets for the forest areas. Really happy with how these turned out! FUFUFU!

Will have to go back and create more twisted / distorted variants.

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Merry Christmas, everyone!
Time flies, huh? Soon enough it's gonna be 6 months since we're here with you. To celebrate that, we wanted to thank you all for being here. It's your support that keeps us alive and kicking!

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I always wanted to play a version of Stunt Car Racer.
So here's an initial attempt to warp a mesh model around a set of curves.
I haven't yet figured out how to warp the collision volume accordingly, or update the bounds for view volume clipping.

0 2

Almost done with the next tutorial! Here's some real colour wheeling action. This is just using the Start Lifetime property, but I'm currently working on noise-based HDR colour animation.

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