画質 高画質

Mkay I think this is mostly everything fixed for this test phase, so that means the face rig is good-ish to go!

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First stab at a face rig export/import test into Unity from Maya. It's uhh... kinda working?

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SPINE和Unity3D的高光贴图测试,抱歉用的是世界树迷宫X的图。

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SPINE和Unity3D结合得眼神跟随测试,抱歉用的是世界树迷宫X的图制作的。

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Quick and dirty texture pass on the Trailer interior to get a feel for the colors.

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Ela's got a new assist effect! We took a couple shots to celebrate 😁📸

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I've been thinking about putting these guys in the gachas instead
They're so soft looking ❤️

Except that one with feet 👀💦 watch out for that one.

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Made boss room environment. Still working on sword attack mechanics

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Don't miss a guide to setting up a waterfall in & by . The first part will tell you about water wrinkle effects.

https://t.co/ZvpJ8yhCo6

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例のゲーム制作の続き。敵が武器を振り回せるようになった。
しかし設定ミスで「自分で自分の頭を叩き続ける」アホの子になってしまった。
Third Person Controllerの初期設定で敵の同士討ちが許可されているようなので、それを解除すればOKかも。

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Straightened out his legs for an easier time with animation. Not starting in T-Pose makes for strange leg movement 🥴...

Also, for caster goblins.

3 11

악당 5인방 작업 끝!
힘들어 죽겠네 ㄴㅁㅇㄴㄻ

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I really need to make more assets for the Unity Asset Store don't I? Check out some of my "older" stuff!

https://t.co/tsXhxzvHDp

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For those curious Hero.EXE is made in

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