画質 高画質

was messing around with a new shader thing i found i should use these more often later lmfao

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GreenerShader, S5Shader (2013)
Figureシェーダ (2014)
NCHLShader2 (2015)
ray-mmd (2017)
どれも今の私を作ったシェーダたち。()は作品の制作年。

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All female Superhero models :
-all paterns
-everything customizable
- examples what you can create are shown below :)

How to get them
- follow
- like + RT
- dm me once u have done the steps

if you need help dm me
how to use the shader : https://t.co/DPz3X7xv9G

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added a shader oh my god this is adorable

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Render great looking glass in Eevee! Glass doesn't render well in Eevee because it can't handle multiple layers of refraction. The CGC Eevee Glass shader doesn't fix that issue, but it does cleverly disguise it, resulting much nicer glass! https://t.co/tdXr7F1WW0

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Sharing some old stuff! One of the first 3D things I did was this fully rigged Kirby model, that I used afterwards to experiment with particles and shader nodes.

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I’m hoping to get a new working outline shader to revisit and start some new projects in unreal. These were the things I did a few years ago with firstly a cel shading post process I made and then your () shader/branch of unreal.

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Hey this is awesome! Thanks for sharing. Have you ever/would you ever implement outlining shadows too? Similar to the game Sable or the shader made a few years back. I’ve been looking for a new cel shading material and outline to reignite some old Unreal Projects.

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I'm not really the best shader/colorer(?), but I do my best!

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今人気のイラスト【イラスト_毎時】 第2位:T_ToonShader Ver1.31 公開: MikuMikuEffect用 適当Toonシェーダー T_ToonShader https://t.co/FCwEtNEq8e ●エフェクトについて 適当に作ったToonシェーダー ver 1.31… https://t.co/SAOgGjINYX

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Some shader tests in-engine for with a test car. With stencil shadows it will look a smidge better than with cascading shadows, hence everything has to be manifold (which is what the mesh creator is meant to create). ;w;

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今日はもろりんさんのToonShader作成法を用い、Blenderで作業してみました。



▼もろりんさんのシェーダー作成ブログ
https://t.co/gDdQ6XS3Q9

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just found out today that chaos, and everything that uses his shader in Sonic Forces isn't fully transparent

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向けに気合で2冊書きました。
目玉は「Substance Painter GLSL Shader API Cookbook」です!
既刊含めて4冊頒布予定です。技術書典9は9/12~9/22までです。よろしくお願いします~。

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Almost done, I just need to figure out the shaders.

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added even more ridiculous shininess to my procgen eyeball shader

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Working on a human figure, which I will retopo and use toon shaders on eventually, as a reference for my own drawing. This is my first body sculpt, but it's going well. No arms or feet yet. I used

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some high resolution shots ! This took roughly 5hrs of work, and I never left Unity once ! No custom shader or external meshes, everything is clayxels + standard unity

I did this while trying the new beta kindly provided by

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せんせーReflex ShaderでStencil Reader/WriterあるところにTransparent挟んだら描画おかしくなりました(小声)

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