Last animation before going to sleep. The Testard always attacks you from behind, so you'll have to be really careful with this one.

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The design for the Mint Lemon Mixer is finished! 🐼🍋🌱 Still have a few extra designs to add. Next time to animate!

11 11

It's close enough to Friday. Get the demo of the game I've been working on for a year and a half on here:
https://t.co/tmquPbI7oC

Tell your friends! TELL YOUR MOM!

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Dynamic shadows with crude cascaded shadow maps, working but not yet perfect. Last 2 pics show a comparison with shadows vs without.

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Venture deep into the Cove and you may just make some interesting fish

4 10

Come watch us play our demo Otto and the Ancient Worlds! Now available to download during the Steam Game Summer Festival! https://t.co/q914Qbv3m8

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Another set of screenshots, we are working on the boring stuff atm. All procedurally generated !! I imagined each area (biome / sub biome) to look unique. This area is the "commonlands", home of the grumblees.
Discord: https://t.co/iiQYpW3uG5

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Random in-game screenshots, I really love how "World of Explorers" is turning out, all procedurally generated all pretty and all gamemaker studio 2 :D

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I though I could give you some little hints about the Gold Drops's locations in the very first level of Decline's Drops.

If everything goes as expected, a demo should be available this month!

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Some projects I got. .w. The first two are done with Game Maker Studio (yep, left one's all 3D), the third one's a Super Mario 64 mod, and fourth's with an Adventure Games Studio engine.

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🍁After 4 months, Update 10 is done!🍁 If you want to play it then hop in my discord server(https://t.co/PyfFM7i9Ap) (Windows only)

4 25

I had to resort to using a script from someone else, but Ive finally got a working method of Delaunay triangulation. By repeating the process but with the center points of each of these triangles, I can create regions around stars!

0 2

New feature showcase! Grinding on chains, rails & whatever adds a lot to interesting traversal of the levels! These elements won't have some fixed shapes, so there'll be a lot of variations.

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