These were some other combat spaces I blocked out in an effort to design more stealth options for the player. Geo placement was a bit tight though and some of the cover was hard to read, but it was still fun designing these concepts!

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4th map done. It's a mountain, and a pretty annoying one to climb, at that! But it's not because of what you'd expect, this one is pretty easily traversible on foot, were it not for the platforming and monsters in the way!

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This incorporated some combat spaces following specific metrics and shape choices in order to present comfortable and interesting player choices when engaging in combat. Video: https://t.co/2HJh37LHgb

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BSP Blockout and Final

Done with Source Engine/Hammer Editor (L4D2). Architectural building is House in Menorca.

Really enjoyed creating this.

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Day 1: You as a supervillain & an orc. Me as an orc?

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Promised I'd post some stuff, so here's the start of the Slums dungeon I've been working on the this week for Jack Move.
It was mostly planned well, except the wall on the right hand side turned in to an exit 😅

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Ok, Blockout time again! (starting a new project in is just a big coincidence xDD)

so my next project is... my own character in

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It's October and I'll be doing over on Instagram again!
Here are the two first days and the list of all the prompts

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Basic top down and elevation changes in 3ds max. did the rest! Turned out one of my favorite areas!

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I thought it would be fun to share some Blockouts I did for . Such a fun and unique project to work on! [1/4]

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