画質 高画質

2023, hopefully tie up some loose ends & start building up my 3D artfolio on web3 for provenance,mainly oncyber for interactivity,since artstation has issues rn lol

Also TY for letting me do this 3d fanart (WIP).
Gonna use this to test oncyber/OS 3d viewer shaders 😁

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Since this is made in Godot and idk shaders, the tilemap's texture gets swapped out on level load or whenever a repalletize is called, so it switches to whatevers on there for the tile id! objects have their pallete set by their vertical frame corresponding to the pallete number

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I'm posting this again because IDGAF. If I'm gonna simp over a goo's audio n00ds, I'm gonna simp

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I gave Micolash toon/cel shaders just for fun

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unityちゃんってクオリティが高いモデルだと思うんだけど、substance painterで読み込むと3DCG特有のキモさが出ちゃうんですよね
その辺はshaderで補ってると思うんだけど、spとunityの画面で見た目をそろえるにはどうすれば良いんだろうなぁ

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つかめプライド~つかめサクセス!

【お借りした物】
千島 美幸:かもなん様
ふんわり雲の青空:怪獣対若大将P様
PostHatchingShader:ogugu様・Elle様

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Have some images of the sawnic model i modeled
Arguably the best model I've made so far
Only 2 days to make
I used the @/LightningBoySt1 shader for this one and the results are pretty solid

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GRAPHICAL OVERHAUL:

Several designs, models, and other visual assets are being redone and reworked in order to create a game true to our artstyle. Custom OpenGL shaders will now be written to fully encapsulate the Event Horizon vision.

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sone extra shots + updated shader settings

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just bought the Lightning Boy Shader
and i tried it on sonic lol

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I beg y'all PLEASE don't support this 🙃 Remember that Miku Expo 2021 made 245% of its goal and we got shaderless models, a show that was barely over an hour, and the solo pick by their biggest supporter used the WRONG TRACK. Don't support lack of effort and poor quality control. https://t.co/RKQ6LJJVAs

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i made a cool thing in shadertoy :)

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Made a very graphic shader.

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Into the Flow 1 🌀 - Here's the first piece of a lil project I've been working on for a while now.

Not gonna lie, there's no aim behind it, I just wanted to experiment more with shapes, poses, fabrics and shaders :))

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it's about time i worked on good shaders

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I couldn't really create a palette limiting shader (color projection seems to be off...). However I still can use pixel rendering and light band-limiting to get this cool effect!

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I deep-fried it a lil too much with 's awesome CMYK shader so I had to layer the original back in at 50% opacity. but the closeups look so delicious... i'll get the hang of it eventually

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Material / Shader Test with good ol' Mickey Mouse

Major thanks to and for help and feedback with him!

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