画質 高画質

Since this is made in Godot and idk shaders, the tilemap's texture gets swapped out on level load or whenever a repalletize is called, so it switches to whatevers on there for the tile id! objects have their pallete set by their vertical frame corresponding to the pallete number

0 2

I'm posting this again because IDGAF. If I'm gonna simp over a goo's audio n00ds, I'm gonna simp

0 0

I gave Micolash toon/cel shaders just for fun

11 24

unityちゃんってクオリティが高いモデルだと思うんだけど、substance painterで読み込むと3DCG特有のキモさが出ちゃうんですよね
その辺はshaderで補ってると思うんだけど、spとunityの画面で見た目をそろえるにはどうすれば良いんだろうなぁ

0 5




つかめプライド~つかめサクセス!

【お借りした物】
千島 美幸:かもなん様
ふんわり雲の青空:怪獣対若大将P様
PostHatchingShader:ogugu様・Elle様

1 5

Have some images of the sawnic model i modeled
Arguably the best model I've made so far
Only 2 days to make
I used the @/LightningBoySt1 shader for this one and the results are pretty solid

343 1955

GRAPHICAL OVERHAUL:

Several designs, models, and other visual assets are being redone and reworked in order to create a game true to our artstyle. Custom OpenGL shaders will now be written to fully encapsulate the Event Horizon vision.

4 17

sone extra shots + updated shader settings

14 127

just bought the Lightning Boy Shader
and i tried it on sonic lol

9 170

I beg y'all PLEASE don't support this 🙃 Remember that Miku Expo 2021 made 245% of its goal and we got shaderless models, a show that was barely over an hour, and the solo pick by their biggest supporter used the WRONG TRACK. Don't support lack of effort and poor quality control. https://t.co/RKQ6LJJVAs

910 4843

i made a cool thing in shadertoy :)

1 5

Made a very graphic shader.

34 568

Into the Flow 1 🌀 - Here's the first piece of a lil project I've been working on for a while now.

Not gonna lie, there's no aim behind it, I just wanted to experiment more with shapes, poses, fabrics and shaders :))

1 1

it's about time i worked on good shaders

17 242

I couldn't really create a palette limiting shader (color projection seems to be off...). However I still can use pixel rendering and light band-limiting to get this cool effect!

2 0

I deep-fried it a lil too much with 's awesome CMYK shader so I had to layer the original back in at 50% opacity. but the closeups look so delicious... i'll get the hang of it eventually

0 3

Material / Shader Test with good ol' Mickey Mouse

Major thanks to and for help and feedback with him!

40 189

here's some examples of what the upscaling results look like :)

and here's the shader code (as a godot shader, but should be easily convertible), feel free to play around with it!
https://t.co/UFcoddjQoq

10 166