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The FINAL FIGHT Series Retrospective continues, RIGHT NOW! Tonight we're taking a look a the home console Final Fight sequels for 8- and 16-bit systems.
https://t.co/9lHxM2UtHd
On this day 6 years ago, the first screenshots of BlazBlue: Central Fiction were released. The mechanic "Exceed Accel" was revealed along with detailing Naoto and Hibiki's Drive systems. The original article can be read here: https://t.co/u4heEeNL21
Today is #SharkAwarenessDay A day to learn & raise awareness of the importance of sharks to ocean ecosystems. Cartilaginous fishes, also known as chondrichthyans, include sharks, rays and chimaeras a thread🧵 #sciart #art #sharks #ilustracion #Watercolors #sciartportfolioweek
I drew my own interpretation of the original Donkey Kong, based just on his sprites across multiple systems. (1/3)
A sequel to Yatagarasu/Legend of Raven, it adds in three new characters, changing the game's balance, and updating the gameplay systems.
I'm glad we're finally past the gen of simple remasters/ports. Seems like they're at least adding new content if they're gonna sell the game again on newer systems. #Ghostofikishima #FF7RIntergrade
The old imperial city was surrounded by once mighty walls and defensive systems. But the preceding years had shown that their military efficiency was long gone. Briefly occupied in late 1792, Heavily bombarded in 1796, the town had until then represented no real challenge.
The Binding of Isaac is an indie roguelike video game designed by Edmund McMillen and Florian Himsl, initially released in 2011 for Microsoft Windows; the game was later ported for OS X, and Linux operating systems. The game's title and plot are inspired by the Biblical story of https://t.co/DjQPZsUqal
rush'n attack is a side-scrolling arcade run-and-gun shooter game developed and released by konami in 1985. it was ported to various home systems. becoming a critical and commercial success for arcades and home computers. The game is remembered for its cold war setting.
Notes
-#PEZ released its only set from US Game Systems. More "Expandable" than "Collectible"—it was designed by Wyvern's Mike Fitzgerald & was considered a fun, light game. It's rules system was later reworked by US Games Systems into the non-collectible card game: Banana Split
During corporate training
Trainer: Alright guys, that’s the policy and how you use the systems. We’re going to practice for the rest of the day
Me: cool
Trainer: Who wants to volunteer for a quick role play?
Me:
I made an error and confused the systems. It would be the PS1 rather than the Dreamcast, as it never released on DC. https://t.co/IpbNUBkO8h
Your ID is up to you, and nobody else! Inter-community identity-policing is misdirecting anger that would be better aimed at oppressive systems.
Rather than fight and police each other for supposed scraps of validity, let’s team up to fight systemic oppression.
If every person who designed games had that kind of attitude, genres wouldn't learn from each other, take ideas from one another and become better for it.
We wouldn't have modern takes on Doom, we wouldn't have new spins on roguelikes, and RPGs would be stuck on menu systems.
Interesting to me looking at how the same character looks in different lighting/shaders🙂 I'm pretty fond of the 2D looking one~
Now I just gotta figure out the particle systems... so I can set their tail ablaze~ #blender3D #3dmodeling #nekomata #Furryartist
So stoked to add a few pieces by @pencilkitten to my collection! Her Interdimensional Portraits were inspired by her time sewing for @NASA space systems. 🚀
https://t.co/WaZwKslDfr
Have you checked out @Thom_astro account lately?
He has been sharing stunning image of #EarthFromSpace from the special point of view of the @Space_Station. These images highlight the beauty but also the fragile state of our planet's ecosystems.
#MissionAlpha #EarthObservation