A sequel to Yatagarasu/Legend of Raven, it adds in three new characters, changing the game's balance, and updating the gameplay systems.

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I'm glad we're finally past the gen of simple remasters/ports. Seems like they're at least adding new content if they're gonna sell the game again on newer systems.

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I love how MGS2's attack teams begin to be more well equipped as you progress and eventually have soldiers from Solidus's private Assault Unit with full body armor, shotguns, grenade launchers, and M4s, wearing fucking land warrior systems.

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The old imperial city was surrounded by once mighty walls and defensive systems. But the preceding years had shown that their military efficiency was long gone. Briefly occupied in late 1792, Heavily bombarded in 1796, the town had until then represented no real challenge.

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The Binding of Isaac is an indie roguelike video game designed by Edmund McMillen and Florian Himsl, initially released in 2011 for Microsoft Windows; the game was later ported for OS X, and Linux operating systems. The game's title and plot are inspired by the Biblical story of https://t.co/DjQPZsUqal

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rush'n attack is a side-scrolling arcade run-and-gun shooter game developed and released by konami in 1985. it was ported to various home systems. becoming a critical and commercial success for arcades and home computers. The game is remembered for its cold war setting.

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Notes

-#PEZ released its only set from US Game Systems. More "Expandable" than "Collectible"—it was designed by Wyvern's Mike Fitzgerald & was considered a fun, light game. It's rules system was later reworked by US Games Systems into the non-collectible card game: Banana Split

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During corporate training

Trainer: Alright guys, that’s the policy and how you use the systems. We’re going to practice for the rest of the day

Me: cool

Trainer: Who wants to volunteer for a quick role play?

Me:

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I made an error and confused the systems. It would be the PS1 rather than the Dreamcast, as it never released on DC. https://t.co/IpbNUBkO8h

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Your ID is up to you, and nobody else! Inter-community identity-policing is misdirecting anger that would be better aimed at oppressive systems.

Rather than fight and police each other for supposed scraps of validity, let’s team up to fight systemic oppression.

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If every person who designed games had that kind of attitude, genres wouldn't learn from each other, take ideas from one another and become better for it.

We wouldn't have modern takes on Doom, we wouldn't have new spins on roguelikes, and RPGs would be stuck on menu systems.

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Interesting to me looking at how the same character looks in different lighting/shaders🙂 I'm pretty fond of the 2D looking one~
Now I just gotta figure out the particle systems... so I can set their tail ablaze~

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So stoked to add a few pieces by to my collection! Her Interdimensional Portraits were inspired by her time sewing for space systems. 🚀

https://t.co/WaZwKslDfr

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Have you checked out account lately?

He has been sharing stunning image of from the special point of view of the . These images highlight the beauty but also the fragile state of our planet's ecosystems.

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I love judging people based on Car based Scoring systems. It's just one of those weird Joy's in life for me!

On that note, congrats on scoring a 47/100!!!

That puts ya under the Ghibli SS, but above the Unimog U500 Crew Cab!!!

Congratulations!

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Hiya, Salt! Welcome back to Twitter.

I have more than 230 D&D characters, 500 super hero characters, and a few others from other systems. Here's pictures of four of them for you to enjoy!

Illustrations by &

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I'm constantly playing with the idea of liquid or nanotechnology armour systems. I'm fascinated by the ways they might look being activated.

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People and planet are the beating 💚 of our food systems. Explore this poster published last week... & eat your veg!
https://t.co/Zh2ORYRS3E

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“The Causeway” For far too long we’ve been going down the road to environmental destruction. It’s time to appreciate our beautiful planet and take action to restore its natural systems.

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