Rear suspension changed to match wheel configuration, UVs tested for future livery. Still no idea how I'm gonna fit the motor on it without major remodeling of the chassis. Might honestly just leave it to the imagination.

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New on the marketplace 🌟Beautiful Raptor model by Damien Guimoneau https://t.co/0zwUsG6Ef7

A Raptor dinosaur base mesh + Sculpt + Maps + Topology and Uvs Done. This is a good starting point for anyone wanting to rig, texture or lookdev.

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Details:
- uses v_model (with tweaked uv as importing it gave corrupted uvs to the crowbar "head", and the "tail" was not in the vmodel)
- features upscaled textures (1024x)
- doesn't support australium, festiviser or war paints (textures are unchanged when those are applied)

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most likely not (at least not for now), everything in one texture. 1 - I could make new hair mesh/new unwrap for it, then I have to repaint new hairstyle again. 2 - delete back part, add new tris/place new uvs somehow around, reusing front part and painting new back parts

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Let's Gooo! Re-texturing a model in Blender is far more efficient and easy to control than Photoshop. And I don't even have to worry about UVs and lining the textures up or anything! The new poster should be up tomorrow afternoon! Here's a teaser as well.

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Finished up the retopo and UVs today for the body and the wings. Wanted to do some test bakes onto the low poly to see if anything needed to change. Really pleased with the results!

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WIP

Low poly Natchin, going to use it as a base to create other designs. UVs almost done.



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Here's some wireframes/texture progress. She's sitting at just under 2400 tris.
The mouth-open-profile texture is probably excessive, but I'm just making it up and experimenting as I go atm. The face uvs pan from 1 tile to the next to animate the facial features

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Can't starfish ur hands if ur hands are literally cubes - checkmate high poly modellers 😎

also nicely packed UVs are my kink thnk u for this thread 🙏

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If you ever get lazy doing your UVs, take a look at how economic developers of days past had to be in regards to UV creation.

No starfish hands and lines/angles properly oriented and locked ✨

Learn to UV properly and be efficient!

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Hello ! I'm Sina and I like working in 3D! I've been getting more and more into sculpting and am much more drawn into creating characters than locations. 💖 (retopo and unwrapping UVs is fun!)

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Ya le queda la cañita y mañana sacamos las uvs <33

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After a large time making and fixing Uvs the model is ready to paint!! And I think it looks already awesome, so proud of it 😭



This is the ambient occlusion map:

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Spending so much time learning proper UVs and baking (‘・ω・)✨🍞

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Update on this little guy i am making for !
The details are done and i can now start on the UVs/texturing! Once that is done it's rigging time.

Slowly getting there!

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Finally complete with one of the most tedious parts of this model; the shoulders! It definitely makes the model look more complete though, it's just doing all the extruding, UVs, remapping, and texture tweaking that's taking a while. Stoked to finish this up and rig it!

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UnityのGenerate Lightmap UVsがキレいにベイクされないから直接にUV2を使いベイクしたものぉ...🍞🔥

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Finally. Finished this, I wanted to do better with the texturing but everything kept going wrong like my normals are all kind of fucked up for some reason and let's not even check my UVs, also this exam is for tomorrow so I just wanted to get it over with.
Original by !

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I think I FINALLY finished Kol's base body😭😭
I had no idea on how to get someone to do the map tattoo considering UVs and stuff and this ended up quite the challenge!

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I'm proud (Aún le retocaría los bordes de las islas de las UVs, peeero como voy a pintar sobre el modelo tampoco quiero ser tan tiquismiquis adsa)

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