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@mrqoqlobo Thank you! I'm using edge geometry to generate curves instead of the traditional way of texturing off a curved UV layout. It also has hybrid painted shadows and vertex painted shadows for lighting. Then trying a more painterly feel instead of my usual pixel art format
A practice model of Siegward from DS3 in prep for boss models. Experimenting with a new texturing technique and method of storytelling that will be more apparent when its posted on sketchfab. Still a work in progress for now
#darksouls #DarkSouls3 #siegward #3dmodels
Hi #indiedevhour !
I’m still working on the assets for #WeavingTides :’D
Even with our rather simple texturing style it is a load of work.
How are your projects coming along?
BTW here is the recording of this texture: https://t.co/6htcn7M0Px
#gamedev #indiedev #gameart
"But [insert program here] is better!"
Does it:
-Allow me over 1000 professionally-made custom brushes, all with unique uses?
-Allow me to paint on 3D models, making texturing quick and easy?
-Double as an excellent photo-editing tool?
No? Then get that shit outta my face.
Finally finished modeling the background. Now onto texturing
Finished texturing! Now I'll be putting it through some render lighting and test soon! (The lighting is to try and show the emissive effect I put for the screen.)
Sorry for the spam, twitter always only gets the external links. And only four photos. I’ll spare you all. Anyways, this final render in Sketchfab reminds me of Borderlands texturing with Apex aesthetics.
@aurahack Hi! My name is Cory Giess, I’m a 3D Artist from the PNW. I specialize in 3D modeling for digital games, with experience in rigging, texturing, and animation. I do everything from characters and creatures to game environments, props, and scenery.
https://t.co/YWLHIa1JLj
Some more pics of our 3D Alita model.
Model and texturing: @nintervik
Cel-shading: @DatBeQuiet & @sandruskiag
Armour is nearly done! still needs some work but i'm super happy that i'm finally texturing Erza #wip #3dmodeling #handpainted
Now this is probably the weirdest thing of all of them. i'm pretty much sure this is Megaman's room in flutter. but this is the only flutter related thing that is inside the files.. the texturing is unfinished and there is no cactus fella. why is it here even?
OVER 5 HOURS OF UV-MAPPING AND TEXTURING HAIR COMPLETELY WORTH IT!!!!
texturing and rendering is tedious and i hate it, so heres my first try at making some kind of drawover on a 3d model and its okay-ish i guess (im just way out of practice in 2d art tbh)
character is tech by @SpoctorTech , a real good boy UwU
Marmoset Viewer Showcase | Ed - It and the boy by Xabier Sevillano. Powered by #Viewer. https://t.co/gHe5wQrEbb #3d #webgl #characterart #render #rendering #texturing #artstation #modeling #3drendering
Next WIP before I start UVing then texturing, and also mirroring mesh to fix some of it. Just put flat shaded color on that one to show the idea how neck fur and hair will work. Also figure to share the edges of the paw on how that was done. Getting there! XD
Commission done for Luke!
Features; Dynamics in tail and hair
Somewhat HD Texturing
A little totoro doll that he can pull out and play with!
Let me know if you're interested in any of my pre-made characters or a commission! Pm me! Thank you guys!
#vrchat
The texturing process is going to be fun🔥🔥🔥
Very excited to see the final piece!!!