画質 高画質

Floaty player character for a new game idea I'm thinking about.

First attempt at 32x32 pixel art. Any tips or critiques?

☆☆☆

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Confession time. Ive been obsessed with animal crossing for the past month and made some art for my game Three of June. I've been keeping it all to myself this entire time, forgive me.

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I changed up the keys to make them more unique. I think they look a lot better now.

The demo should be coming soon!

Don't forget, Out of Control is a platformer where the controls Randomize each level!

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Designing Lena with was one of my favourite parts of NaNoRenO 😄💕 Starlight Shores is coming along nicely! An additional 2k words were added to the script last night.
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Demo:
https://t.co/dQmY71FhRG
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A bit of quick enemy design. Two of the first classes to be listed.

Chasers and Boom chaser types. One chases, one chases and explodes 👻💥

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Aye, great examples! & do that too - in their case like ours it's actual interactive 3D, aka you zoom in - et voilà! You get the actual station interface. Perfect for added flavor, as you say 😉
TF1942 & GNB kinda did that in 2D too. https://t.co/zKkJpIQqTf

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Hey, I've never taken part in before! I'm Owen, a 3rd year level designer from the UK with experience in UE4, Hammer, SketchUp and more. Here's some of my work, including a recent 48hr test I did for Ubisoft!😄

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Fantasy drawing practice. Still have a long way to get where I want but this is just starting now...

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Hi i'm Connie, CEO of my game studio Jo-Mei. I’m the Writer, Art Director, Vision Keeper and Gamedesigner of the game Sea of Solitude about monsters & loneliness!

If you like see the TED talk i had the honor to give about our game: https://t.co/p6SvpLZYA1

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It's a bird, it's a plane, it's another ! We're not on pace to meet my bet that there would be 6 this year but I'm always happy to see it come around ☺️

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Sarah Wang, Senior Environment Artist at , discussing working on games, level design for Star Wars Jedi: Fallen Order, and more:

https://t.co/Xew1IsCKuv

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