5/6 Using the blockworld and reference material as a foundation, Art Director and Lead Environment Artist Tim Tao concepted out the environment in detail.

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3/6 Meanwhile I sketched out the level layout, using the one-sheet, reference, and concept as a guide. Layout was finalized in a spatially accurate (but not exactly to scale) map. roughed out the layout in perspective.

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1/6 For I thought I'd share a walkthrough of the level design and environment art process we used for (2009).

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Second day for me, added some small details and a bunch of houses, to get the feel of the place, also ground view. Yey :)

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Treasure/Vampire & Bat. Blood bags are treasure for vampires, right? 😂 LOL i'm tired of drawing isometric, already 🤣 I need to take a break if i'm gonna do the whole month 🙂

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This year, I will probably not have any level building to show for the so instead, here's some WIP pictures for the mecha I was working on.
You can check more pictures of the final model here : https://t.co/8bH4OwJogU

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Day 3 - Companion/Witch & Cat

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Inktober again with Double-0 Agent . It's a "Girls with Guns" theme for Inktober ("Glocktober" maybe?) this year!. For here's a girl from a future project, Special Agent Georgia Brown with a tranq gun!

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No blockout today sadly, my Brother is getting married! Haha. That being said I still want to show something, so I thought Id show the blockout to my FMP next to the finished article! You can also find the final renders here! https://t.co/iDoR13FHZF

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Just warming up to with this. Worked off of some concept art.

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Another set of gray from Halo, this from pre-pro for the Reclaimer mission from Halo4. First shot is the entire level

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for
Early placeholder by me, placeholder and real art by

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It's the little touches that matter, for example, this Headcrab shower curtain.

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