Sooo the sculpt is finished! I want to do a 3d printed version and also work on my pbr stylized skills 💜#wip

20 161

OpenGLでG-Bufferを用意して古典的なDeferredでのPBRレンダリングを実装し、物理ベースカメラの露出補正とAuto Exposureの実装、そしてシャドウマップが実装できました。

1 10

You guys really aren't prepared for what the PBR version of this with all of the details and lighting looks like... absolutely BEAUTIFUL.

1 21

I've been playing around with the beta feature for PBR textures. Really enjoying it so far, check out this ice! The ice mermaid's cave is about to get a lot colder!

4 151

99 PBR Materials Pack by Julio Sillet 💎Get it here https://t.co/wXSo9b5IDk

3 35

so pretty much spending my night learning how to render with blender 2.81 via Cycles...

now to figure out how to rotate bones and do PBR nodes..

0 10

i figured that photo of a fat raccoon in a snapback drinking a pbr didn’t count so here are my runners-up (runner-ups? english is hard) https://t.co/TSh81xkQZD

0 4

Here is Dark Val'kyr Mercy, it's my First PBR Character made at school. Original concept by Zach Fischer.
I tried to get as much as possible to the overwatch style !

22 55

Going a little PBR crazy, tons of revisits to textures I've been working on, really opening my eyes to how fast and easy this process is!

1 3

Samurai robot character model, suitable for both game asset and subdivision-ready for films or close up. Comes with full rig in both Maya file and Blender file. PBR textures in 2048*2048 quality. https://t.co/Yp36ESlZpU

2 8

PER?PBR?
わけわかんない

0 1

Working with some PBR texturing lately, this stuff is awesome! Def adopting more of it into my regular pipelines!

0 4

Super time! working on the face today, just the base colour at the moment, going to be putting in some pbr stuff later

1 1

I have a serious question.

Why Dreamworks haven't released original Shrek with new technologies such as PBR, SSS, HDAO and ray tracing?

I mean they probably still have files for it, just rerender it on new engine.

4 21