まねっこしてチョコ出来ました。
自力では無理だったシマシマチョコ…教えて頂いて綺麗な形になったよ!だからシマシマチョコが一番のお気に入り。多分おいしい、めっちゃおいしい!#SubstanceDesigner

0 8

Working on my NinoKuni 1 textures set for the first dungeon with this music :
https://t.co/c4dfbHr7it
First pass on the underwater ground, need to retweak it when the shader will be done in UE4!

2 31

【制作ツイート】

みなさん、お疲れ様です!

今回はsubstance designerネタです!

substance designerでオーラに使えそうなテクスチャを練習で作成中。自動でタイリング処理してくれるから素敵ですね。




6 19

Stylized Water Substance

First time trying to do a stylized material in Substance Designer. Thanks to 3dextrudetutorials for the guide!!

1 5

. finally uploaded the Substance to 😁hope you like it

here more pics and details if you want to give it a like or share:
https://t.co/rQOBPCeDkY

3 17

. another test of the piñata material this time I wanted to test layering, shapes and push displacement to the limits

hi-res +more pics here:
https://t.co/oMJxJFezGP

0 7

. This was an alternative idea I had for the contest , after finishing my piñata material couldn't resist doing it 😁



full res imgs:
https://t.co/OCT6fUin83

1 11

I faffed for a little while. Y'all know how I love to create crystals in different ways, and I tried to merge it with something more organic looking, so I went for balls 🤷‍♀️ I imagine them to be spores of some kind.

0 7

絶望世界のブラッシュアップ中

これ以上モデルを増やすとゲームの動作に影響してしまうのでレンダリング用シーンを別で作成して
やりたい放題の絵を作るのを検討中です…




9 30

. I think i'm finally getting to the level of realism I want in this Piñata material! made with rendered in

2 27

藁の座布団のようなもの...
splatter cicularを上手く使いきれず、パターンが重なってしまった......

2 10

Neat little trick/addon for you users to create some variation in cracks.
https://t.co/7yqJyaP2G5

More weekly resources: https://t.co/AUIRVp5i9G

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With these Substances you can easily set up a great base for your textures in Substance Painter, designer, or Player!
👉 https://t.co/SCIGTql2PS

0 2