uvs done, started texturing. This feels like a single day project but streets of rage keeps getting in the way

0 7

Bueno hoy hacemos UVS y empezamos a darle color al modelo, va a quedar to guapo ya vereis!
Os dejo una imagen del modelo propio y a la derecha el concept

2 9

Firstly, the effect uses UVs, where the Y axis is towards the beach, and the X axis repeats around the island. Creating this was a manual process in Blender. Geometry with UV Y=1 appears as sand, and Y=0 as deeper water without the wave pattern.

1 23

5 Cargo crates, all come with non-overlapping UVs, all objects are separated for easy texturing. Clean bevelled geo. Weighted normals applied. https://t.co/2t4I5advAV

2 21

Wip of this model based on a concept by Dinulescu Alexandru. High poly, low poly and uvs done! He is ready for some textures!!

2 9

Old vs. new

Tbh Disney really did go out of their way to compress the CRAP out of their textures, INCLUDING UVs. I dunno which director decided to go this route, but I really hope they never do this in any game ever again. :C

*oops the face is flipped but let's ignore that

0 7

Retopo'd the handsome boy and baked some normals. I feel like every time I figure something out I realise I have so much more to learn: better ways to use UVs, better sculpting practises, better ways to topo for animations, not to cage the pelvis into itself to bake bad normals..

2 22

[PAUSE]
WIP 6 HOURS IN

UVs are done and it's time for everyone's favorite part, TEXTURING! I'm actually going to mix it up with using resources from https://t.co/4BhRxeMrBC and using that as a base. This model's texture is bigger than the usual scope I'm used to.

0 3

What a funny feeling: lately half of the problems seem really easy and the other half - utterly impossible. Like clothes. Or shirt hair. Or retopo >='( Or UVs. And don't get me started on baking apple pies

0 4

for comparison, the actual UVs for custom shirts

1 7

Current WIP of uh... I don't have a name for her let. She's codenamed Lobster Girl/Taraus Lobster but she don't really have a name yet. Working on textures rn. No fear, UVs are already done and done, posing won't effect the texturing process. Still unsure of her palette

0 12

polypainted my zbrush final of an OC i designed months ago inspired by the manananggal in philippine folklore (https://t.co/PTWEkSsdf8)
cant wait to retopo & Actually do UVs & properly texture her

0 9

After 2 weeks of being sick, I'm getting back on Chihiro.
Here is the low poly baked in substance (so glad to be out of the retopo/uvs zone XD), with polypaint.
Time to do some texturing !
Based on Julia Shi's concept

55 557

Well that was a fun experiment, but i dont understand UVs and Retopology so thish is probably as much as ill do for now. much better with hair and some color

0 15

For modern games, why not just modify the UVs in the shader the same way you're modifying the geometry?

https://t.co/w2rNsbiZE6

7 35

i made a separate chain of save files to see how chopping the limbs at the elbows would work with the asymmetrical sleeves. it seems like it would work okay, once i fix the UVs

4 97

I was told that there was some texture / seams seen on the Gara Helmet, which have now been fixed! Fixing tints due to new UVs and will upload soon!

2 25

Back at it! Finished the main body Sculpt and Low res version last night, now onto the staff then uvs. https://t.co/wcicCaPqvb

2 23

here are some more screenshots of the assets from a game project i'm working on! just finished the UVs for this one yesterday, time to texture it :p

4 5