//=time() ?>
[PAUSE]
WIP 6 HOURS IN
UVs are done and it's time for everyone's favorite part, TEXTURING! I'm actually going to mix it up with using resources from https://t.co/4BhRxeMrBC and using that as a base. This model's texture is bigger than the usual scope I'm used to.
What a funny feeling: lately half of the problems seem really easy and the other half - utterly impossible. Like clothes. Or shirt hair. Or retopo >='( Or UVs. And don't get me started on baking apple pies #b3d
polypainted my zbrush final of an OC i designed months ago inspired by the manananggal in philippine folklore (https://t.co/PTWEkSsdf8)
cant wait to retopo & Actually do UVs & properly texture her
Well that was a fun experiment, but i dont understand UVs and Retopology so thish is probably as much as ill do for now. much better with hair and some color
I was told that there was some texture / seams seen on the Gara Helmet, which have now been fixed! Fixing tints due to new UVs and will upload soon!
Back at it! Finished the main body Sculpt and Low res version last night, now onto the staff then uvs. #screenshotsaturday #3dcharacters https://t.co/wcicCaPqvb
here are some more screenshots of the assets from a game project i'm working on! just finished the UVs for this one yesterday, time to texture it :p #gamedev #Blender3d #blender #3dart #digitalart #scifi #3dmodel #digitalartwork
hey guys! doing some streaming! gotta get some topo done before uvs! https://t.co/CnMSNHEwOy #gameart #twitchtv
Hey! I wrote up an introduction to using World space (projected / planar) UVs and Triplanar mapping in shadergraph. Hope it's useful to someone. 🙂
🔗https://t.co/Or9aTV6y5o
Hi 3Dudes, let me show you my last #project! Now I have to do the #retopology, #UVs, and the #texture! Wish me luck! xD
#3d #3dmodeling #sculpt #zbrush #3dcharacters #stylized #SculptJanuary2020 #LoL #LeagueOfLegends #CaptainFortune #fanart
Can I be proud of our level and the fact I could import my Uvs to #Unity for the first time? 😊
Btw this is just a 6 days prototype. Let's see what we can get by friday.
#leveldesign #gamedev #seriousgames #indiegame #IndieGameDev #gamedesign
Viper : The Dominion Military Class Multirole Gunship.
Looking pretty badass all dressed up with new UVs.
#xengris #gamedev #IndieGameDev #scifi #starwars
Forgot to add the tail dildo thing so that's there now. Setting up UVs now which is annoying but its getting there.
I never mentioned what this is so yea this is a standard definition Spyro model. Using about 1.8k verts instead of 12k.
Close up screen grab 1.
So much fun and pain making this creature, I'd rather unwrap UVs for days than attempt complex rigging (not that it's even that complex really😉).
Sculpt done in @OculusMedium
#Indiedev #Gamedev #UE4 #indieGame #oculusMedium
Changed the trees 🎃UVs done and ready to texture. Thanks for all the support with this piece everyone! 🎃
high and low poly wireframe for the chair #blender
uvs and wireframe in #substancepainter
and textured.
I'm working on a creative coding framework for macOS & iOS... here is a WIP on a parametric geometry for #metalapi w/ #SwiftLang. With this you can pass a position generator function in and ParametricGeometry will take care of creating uvs and normals!
4. Overfilling UV edges
Idk if there's a better method buuuut:
Paint on the UV map slightly over the edges, so there's no noticeable seams. If I dont do this, you'd be able to notice a distinct white outline anywhere i unwrapped the UVs!
it's like painting outside the lines!