It kinda seems like they took Rock's face and recolored into red with color hues in Photoshop lmao
Curiously, the model used in the game doesn't even has the UVs for the eyes to be displayed

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Here's today's update. UVs packed and ready to paint. Been using Krita for this model. It's been interesting, but I will say I do enjoy the symmetry tools it has.

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oh god i stole his uvs oh no

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Toon shaded low-poly game ready character. Procedural animation and shading. No textures, no UVs. 🖖🏼👽 -

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It basically merges all the polygons into quads
Always messes up the uvs with fortnite models :C
I wouldnt recommend turning tris into quads on em

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Here's some progress i made on a style character, mainly got inspired by techpriests and admech stuff. Just finished the modelling, UVs and done some simple rigging.

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uvs done, started texturing. This feels like a single day project but streets of rage keeps getting in the way

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Bueno hoy hacemos UVS y empezamos a darle color al modelo, va a quedar to guapo ya vereis!
Os dejo una imagen del modelo propio y a la derecha el concept

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Firstly, the effect uses UVs, where the Y axis is towards the beach, and the X axis repeats around the island. Creating this was a manual process in Blender. Geometry with UV Y=1 appears as sand, and Y=0 as deeper water without the wave pattern.

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5 Cargo crates, all come with non-overlapping UVs, all objects are separated for easy texturing. Clean bevelled geo. Weighted normals applied. https://t.co/2t4I5advAV

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Wip of this model based on a concept by Dinulescu Alexandru. High poly, low poly and uvs done! He is ready for some textures!!

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Old vs. new

Tbh Disney really did go out of their way to compress the CRAP out of their textures, INCLUDING UVs. I dunno which director decided to go this route, but I really hope they never do this in any game ever again. :C

*oops the face is flipped but let's ignore that

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Retopo'd the handsome boy and baked some normals. I feel like every time I figure something out I realise I have so much more to learn: better ways to use UVs, better sculpting practises, better ways to topo for animations, not to cage the pelvis into itself to bake bad normals..

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[PAUSE]
WIP 6 HOURS IN

UVs are done and it's time for everyone's favorite part, TEXTURING! I'm actually going to mix it up with using resources from https://t.co/4BhRxeMrBC and using that as a base. This model's texture is bigger than the usual scope I'm used to.

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What a funny feeling: lately half of the problems seem really easy and the other half - utterly impossible. Like clothes. Or shirt hair. Or retopo >='( Or UVs. And don't get me started on baking apple pies

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for comparison, the actual UVs for custom shirts

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Current WIP of uh... I don't have a name for her let. She's codenamed Lobster Girl/Taraus Lobster but she don't really have a name yet. Working on textures rn. No fear, UVs are already done and done, posing won't effect the texturing process. Still unsure of her palette

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polypainted my zbrush final of an OC i designed months ago inspired by the manananggal in philippine folklore (https://t.co/PTWEkSsdf8)
cant wait to retopo & Actually do UVs & properly texture her

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After 2 weeks of being sick, I'm getting back on Chihiro.
Here is the low poly baked in substance (so glad to be out of the retopo/uvs zone XD), with polypaint.
Time to do some texturing !
Based on Julia Shi's concept

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