[PAUSE]
WIP 6 HOURS IN

UVs are done and it's time for everyone's favorite part, TEXTURING! I'm actually going to mix it up with using resources from https://t.co/4BhRxeMrBC and using that as a base. This model's texture is bigger than the usual scope I'm used to.

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What a funny feeling: lately half of the problems seem really easy and the other half - utterly impossible. Like clothes. Or shirt hair. Or retopo >='( Or UVs. And don't get me started on baking apple pies

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for comparison, the actual UVs for custom shirts

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Current WIP of uh... I don't have a name for her let. She's codenamed Lobster Girl/Taraus Lobster but she don't really have a name yet. Working on textures rn. No fear, UVs are already done and done, posing won't effect the texturing process. Still unsure of her palette

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polypainted my zbrush final of an OC i designed months ago inspired by the manananggal in philippine folklore (https://t.co/PTWEkSsdf8)
cant wait to retopo & Actually do UVs & properly texture her

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Well that was a fun experiment, but i dont understand UVs and Retopology so thish is probably as much as ill do for now. much better with hair and some color

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I was told that there was some texture / seams seen on the Gara Helmet, which have now been fixed! Fixing tints due to new UVs and will upload soon!

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Back at it! Finished the main body Sculpt and Low res version last night, now onto the staff then uvs. https://t.co/wcicCaPqvb

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here are some more screenshots of the assets from a game project i'm working on! just finished the UVs for this one yesterday, time to texture it :p

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hey guys! doing some streaming! gotta get some topo done before uvs! https://t.co/CnMSNHEwOy

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Hey! I wrote up an introduction to using World space (projected / planar) UVs and Triplanar mapping in shadergraph. Hope it's useful to someone. 🙂

🔗https://t.co/Or9aTV6y5o

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Can I be proud of our level and the fact I could import my Uvs to for the first time? 😊
Btw this is just a 6 days prototype. Let's see what we can get by friday.

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Viper : The Dominion Military Class Multirole Gunship.
Looking pretty badass all dressed up with new UVs.

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Forgot to add the tail dildo thing so that's there now. Setting up UVs now which is annoying but its getting there.

I never mentioned what this is so yea this is a standard definition Spyro model. Using about 1.8k verts instead of 12k.

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Close up screen grab 1.
So much fun and pain making this creature, I'd rather unwrap UVs for days than attempt complex rigging (not that it's even that complex really😉).
Sculpt done in

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Changed the trees 🎃UVs done and ready to texture. Thanks for all the support with this piece everyone! 🎃

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high and low poly wireframe for the chair
uvs and wireframe in
and textured.

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I'm working on a creative coding framework for macOS & iOS... here is a WIP on a parametric geometry for w/ With this you can pass a position generator function in and ParametricGeometry will take care of creating uvs and normals!

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4. Overfilling UV edges

Idk if there's a better method buuuut:

Paint on the UV map slightly over the edges, so there's no noticeable seams. If I dont do this, you'd be able to notice a distinct white outline anywhere i unwrapped the UVs!

it's like painting outside the lines!

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