//=time() ?>
uvs done, started texturing. This feels like a single day project but streets of rage keeps getting in the way
Bueno hoy hacemos UVS y empezamos a darle color al modelo, va a quedar to guapo ya vereis!
Os dejo una imagen del modelo propio y a la derecha el concept
5 Cargo crates, all come with non-overlapping UVs, all objects are separated for easy texturing. Clean bevelled geo. Weighted normals applied. https://t.co/2t4I5advAV
Wip of this model based on a concept by Dinulescu Alexandru. High poly, low poly and uvs done! He is ready for some textures!! #zbrush #pixologic #demoncreature #3dcharacter #3ddemon #3dcreature #3dart #3d #cgart #3dsculpting #3dmodeling #madewithwacom #zbrushathome #animum3d
Old vs. new
Tbh Disney really did go out of their way to compress the CRAP out of their textures, INCLUDING UVs. I dunno which director decided to go this route, but I really hope they never do this in any game ever again. :C
*oops the face is flipped but let's ignore that
Retopo'd the handsome boy and baked some normals. I feel like every time I figure something out I realise I have so much more to learn: better ways to use UVs, better sculpting practises, better ways to topo for animations, not to cage the pelvis into itself to bake bad normals..
[PAUSE]
WIP 6 HOURS IN
UVs are done and it's time for everyone's favorite part, TEXTURING! I'm actually going to mix it up with using resources from https://t.co/4BhRxeMrBC and using that as a base. This model's texture is bigger than the usual scope I'm used to.
What a funny feeling: lately half of the problems seem really easy and the other half - utterly impossible. Like clothes. Or shirt hair. Or retopo >='( Or UVs. And don't get me started on baking apple pies #b3d
polypainted my zbrush final of an OC i designed months ago inspired by the manananggal in philippine folklore (https://t.co/PTWEkSsdf8)
cant wait to retopo & Actually do UVs & properly texture her
After 2 weeks of being sick, I'm getting back on Chihiro.
Here is the low poly baked in substance (so glad to be out of the retopo/uvs zone XD), with polypaint.
Time to do some texturing !
Based on Julia Shi's concept
Well that was a fun experiment, but i dont understand UVs and Retopology so thish is probably as much as ill do for now. much better with hair and some color
@simonschreibt For modern games, why not just modify the UVs in the shader the same way you're modifying the geometry?
https://t.co/w2rNsbiZE6
i made a separate chain of save files to see how chopping the limbs at the elbows would work with the asymmetrical sleeves. it seems like it would work okay, once i fix the UVs
I was told that there was some texture / seams seen on the Gara Helmet, which have now been fixed! Fixing tints due to new UVs and will upload soon!
Back at it! Finished the main body Sculpt and Low res version last night, now onto the staff then uvs. #screenshotsaturday #3dcharacters https://t.co/wcicCaPqvb
here are some more screenshots of the assets from a game project i'm working on! just finished the UVs for this one yesterday, time to texture it :p #gamedev #Blender3d #blender #3dart #digitalart #scifi #3dmodel #digitalartwork