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Really glad to be getting back to #conceptart at last! Starting with some creature iterations. A lot to go still, but had a lot of fun getting back into the workflow! 😁
How to keep your #Workforce productive and happy through remote work.
Know more: https://t.co/hTAwJho61m
#remoteworking #WorkFromHome
Latest tutorial!
Archaeologist the 3D Stylized Character: ZBrush-Maya Workflow
Concept from YF Lee.
https://t.co/VOMZ7mpecU
#Zbrush #Maya #Blender #SubstancePainter #MarmosetToolbag #Photoshop #Modeling #Sculpting
So, we had to rewind, and step back, we saw a fault on the details and made a new adjustment to the workflow, seems to look more lovely.
Do you find the details more fantastic now?
@cctip_io airdrop 30 GMX 60 #FantasticBeastGeomatrix https://t.co/z5C7b1rlDI
~Rathma~
#OC
Really quick thing before bed, trying to quick my workflow a bit and because I wanted to draw him anyway-
Best Animation Studios - Medical Illustrations https://t.co/gAPhjmcqTP
#animation #illustration #MedicalCannabis #doctorsday2020 #DoctorsDay #Doctor #doctors #WorkFromHome #contactus #Learn #CALL #LikeForLikes #TuesdayThoughts #TuesdayMotivation #tuesdayvibes
Hmmmmm..... I really question my workflow sometimes
One never finished piece with 3 characters: 40 hours spent.
Three finished pieces with 1 character each: 29 hours spent...
Trying an unfamiliar workflow at this moment of #gbf #Belial #グラブル.
Currently still #WIP on my twitch channel. #linework #illustration #イラスト
Come chat on https://t.co/NpOaLHUFxY #twitch
Some more pixel stuff! Including a character I came up with to test out my workflow.
Here's Spelunky Guy from @spelunkyworld 's Spelunky Classic.
Copied from the original (left) and half-pixel interpretation.
The workflow for this is similar to a '1.5x' up-rezzed sprite (2x if you go for quarter-pixels), but the payoff seems way bigger.
#pixelart #spelunky
Found out how to use proportional editing properly to improve my expression workflow!
WIP
#blender #3dmodel #monstergirl #lowpoly #character
An Alternative to the norm of using clunky vehicles and canisters; the Gut-Load is an AI workforce that can fill its Load-Skin with almost any liquid resource, and will travel almost any environment to deliver its product.
Gut-Load is for my story, but they are open to make.
Forgot that I didn't use multiply on shading layer, so I wanted to fix that, but now CSP doesnt want to save PNG format and just crashes?
So here is a screenshot of how it looks, you can also see that my workflow is a mess by the layers
Also TY to @Naphia5 for showing me multiply
some more details of her!
this project is a convenienr way for me to try out a full character workflow in blender from sculpting to rigging