So my Edwardian Maid is well on her way to being finished. the model is pretty much done, just needs a few detail tweaks. soon onto texturing. ( ゚▽゚)/
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In case anyone is interested, here are roughly all the steps I went through this time! Before, I used to just paint on a blank canvas basically without any base. This time, I sculpted first, diffuse baked, put gradients on that and then went into my usual texturing phase :)

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First attempt wall texture VS second (also seamless), we keep improving and making our game beautiful!

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Texturing reisen, im thinking the texture might be 2 big for the body this time though, but well see i guess

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Character design from the one time I tried 3D (I gave up when it came to texturing)

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Hey!

Wrapping up my internship in mobile games late this April. Looking for a job full/part time, employment or contract. Ready to relocate 🌍. I have experience in UI/UX, animation, modelling, texturing, storyboards and concepts etc.

https://t.co/k0OenLW2hZ

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texturing new expressions for good girl sanae~

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Some more Rohan progress! Miiight have messed around with polypaint too much, since I'm planning on texturing him in Substance anyway (°◇°;)

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Bounty Hunter new WIP. Texturing in Substance

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we practiced texturing models a whole bunch and also created a backstory for pizza ball

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Poké Ball. Modeling was easy, but I tryed to make texture hard . Well done:)

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Working on a tribute to a very nostalgic game. Needs another pass before texturing but I'm already very pleased with the result

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Just finished texturing all of my vehicle. Ready to start animating it soon.

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Every team, every brand, has its own style. has a traditional, high class look & feel, so high end art & leather texturing is the right fit. Classy work from helping us to put art into storytelling.

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That's what this sucker is for:
https://t.co/7DBQqzNuyO
(She still needs her clothes, that's in progress)
Mood/concept pieces for it are these. (All my work, illustration, modelling, texturing, rigging and animation too) :

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Streaming painting Phranken skin for Sunspider 3pm pdt 23Jan https://t.co/mmg7pB8ybP glad you all like the skins for the Piranha! <3 Here's a sketch.

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I did this kukri knife tutorial by Tim Bergholz to improve my 3D modeling and texturing skills in and Substance Painter .


Tutorial: https://t.co/vpJnhopNSA

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And models, brought to life with texturing and materials, are getting ready for the province management.

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messing with textures. tree came out kinda wack (I think the shape and texturing of the bark could be better) but overall I'm satisfied with this

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