画質 高画質

Decided to put my toon shader to the test by modeling Butterfree.
https://t.co/A9daQ5pHUU

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dodomeki tae gesugao (?) i just like 2 draw eyes and play w the shader brushes

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今回はKdGreenShaderでの固めの限界(つまりPCスペックの限界)に挑戦してみた
これ以上はちょっと無理っぽい

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Making some progress! The face took me the longest to do, but the rest is pretty easy! I've gotten down the basic flow for how to plan out these kinds of textures now!

I'm sure this will look pretty nice once I have the shaders and outline setup!

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sometimes shader bugs can look pretty cool

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Yus! Surely one of the blue shaders will work and I'll be set to be Racer boi
(This is still my PC's lock screen, btw)

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Working on version 4 of my personal Toon Shader. May add a method to control the shading with a Normal node instead of light sources. Needs testing.

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今度はKiryToonShader(https://t.co/Pxg9bwyxhf)を試しています。クアンタはオブジェクト数が多すぎるため、漸雷でテスト中

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"Azusa" from K-ON!

Character shading using RealToon Shader.
No Unity PPS is used.
Unity Built-In RP is used.

*Illustration Style.

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I never did upload these to twitter or tumblr. These are only still images but these are just a few of the props I modeled last semester for our capstone. I followed a tutorial to create the toon shader in unity with the models being created in 3Ds Max.

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仕事いってきます~^^/
MMDは時間泥棒なので遊ぶと楽しいですよ~~~w
(沼への誘いw)
左、MMDデフォルト設定
右、PostHatchingShader_v011とCroquis改_v2で調整したや~つ

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Lately, I've played around a lot with the amazing Waterial shader by Polygoniq, definitely recommended! 👉 https://t.co/6xNzfn8q1a 👈 Now to learn how to make good looking 3d rain and splashes directly in Blender :-)

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Been messing with some NPR stuff in Eevee is especially nice for this with the "Shader to RGB" node

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Sunao Shader、目のハイライトにLighting Boostマスクを作って入れるとめちゃくちゃいいハイライトになるんですよ………という事を伝えておきます。
(画像の目のハイライトが他の白い部分より明るい事に注目)
(エミッションとは違うので暗闇で変に光る心配なし)

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Toon Shader on Blender

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Working on my NinoKuni 1 textures set for the first dungeon with this music :
https://t.co/c4dfbHr7it
First pass on the underwater ground, need to retweak it when the shader will be done in UE4!

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I'm planning to add rare SHINY LOOT to Patch Quest. As a first step, I've made this shiny shader effect.

It applies a brightness shift along a diagonal line, offset by the source color's grayscale value.

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This 100% procedural shader is the perfect tool to make Animated Movies with a Comic style in black and white, in color or with your textures. It doesn't require any complex light composition, just add a sun lamp to your scene. https://t.co/jITXJhPcdH

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剛体めーーっちゃでかくしたらブルブルじゃっかんましになった
でもそしたら当たり判定が難しくなるんよな..もぅぃゃゃゎ...

そうれはさておきTPOShaderで一生遊べる説
モーション: 伊達の犬さん
エフェクト: 東郷枢さん

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