画質 高画質

A bit of quick enemy design. Two of the first classes to be listed.

Chasers and Boom chaser types. One chases, one chases and explodes 👻💥

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Aye, great examples! & do that too - in their case like ours it's actual interactive 3D, aka you zoom in - et voilà! You get the actual station interface. Perfect for added flavor, as you say 😉
TF1942 & GNB kinda did that in 2D too. https://t.co/zKkJpIQqTf

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Hey, I've never taken part in before! I'm Owen, a 3rd year level designer from the UK with experience in UE4, Hammer, SketchUp and more. Here's some of my work, including a recent 48hr test I did for Ubisoft!😄

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Call for writers! We are looking for a few writers to create Feywild themed trinkets and adventuring gear for tables in volume 2 of PM a few ideas for submission!

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Fantasy drawing practice. Still have a long way to get where I want but this is just starting now...

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Hi i'm Connie, CEO of my game studio Jo-Mei. I’m the Writer, Art Director, Vision Keeper and Gamedesigner of the game Sea of Solitude about monsters & loneliness!

If you like see the TED talk i had the honor to give about our game: https://t.co/p6SvpLZYA1

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It's a bird, it's a plane, it's another ! We're not on pace to meet my bet that there would be 6 this year but I'm always happy to see it come around ☺️

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The vault cracks open and lets out a spot of gold once more, check out this post mortem for the cute little game, "A short Hike"

https://t.co/pAKbhhYDh8

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Coming Soon! The Henge Pack for Perfect for those ancient, mysterious sites. Going to add a few more to it before it's complete. It'll be released on Gnome Treasure and

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Game Design Night 2: Last night we determined the hero of our game is the Italian Chef of a 5-star restaurant that is now forced to make take out. He needs a name folks. Give it to me.

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New enemy incoming!!

Also, just because we know we have some tryhards out there: a statistics screen is in the works!

For those lesser tryhards, we're reworking the tutorial again!


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