MY TEZOS4TEZOS ON VERSUM!

"Echoprint # 5 - The Split Before Collision"

100
0.5 $XTZ

https://t.co/VTPxFFROy2

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Puffy
Sporting some spiffy sunglasses makes them stand out from the other cloud-like foes in the franchise
they attack by puffing themselves up and shooting projectiles, although they only shoot in certain areas and mostly go for collision

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“Collision Resistance” is my new project with many layers of depth, incorporating social impact, play to earn, extended reality & GPS located NFTs made possible by .

👇🏽 Accepting bids on
https://t.co/LjEw211ZpH
👆🏽
Read the description to learn more!

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Sol & Lunar: Binding Contract | CCC#1

SOL - "Shine more brightly, little one"
LUNAR - "not so close, big guy"

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blenderでボーン設定して、Collision設定で片方がでないのですが、誰かわかる人いませんか?

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Thanks for the advice! I think I could use 2 collision circles (one interior and other for the exterior) and make the player attach to the point only if the player are only touching the exterior circle. Something like that I can try 2 do

Thanks for the comment and the tip

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Battling Galaxies!!
There seems to be a titanic battle going on. The upper galaxy is labelled UGC 1810 by itself, but together with its collisional partners is known as Arp 273🤯🤓🤩😊👇
Cr: , ,
Processing & Copyright: Rudy Pohl

122 904

Can anyone help me find a cracked VR Model artist to get a buff eggtone model real quick? I need it to work with the new avatar collision system so we can slap his ass. Buff egg, black speedo maybe? Please I beg thee

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The reserve has been met on 'Cosmic Collisions' 🥳

👇🔗

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Just started a new NFT auction 🥳🥳
'Cosmic Collisions" on until 11pm ET

Paper Buddha x

👇🔗

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🌟It's a Cosmic Collisions!!!🌟
x Matasatu Matabolong Collaboration!

⌛️Auction is up! ends in 11pm EST!
Reserve 77 $xtz

🔗https://t.co/98kERxy2Cq


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…???
パッケージングするデータ間違えた…?
直し方としてはPhysBone>skirt>L1のCollision内CollidersにPhysBone_Corrider>ref_leg>ColliderL1を登録してあげれば大丈夫かと思いますー(誤字だらけだこれ)

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It's pretty simple :)
Attach a RayCast node to the player. Then set the blob shadow's position to the Raycast's collision point.

I think you could just run this every frame:
$blobShadow.global_transform.origin = $RayCast.get_collision_point()

Here's how I did it:

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Can't wait to show the new sprites for Quantum Collision 👀 Working hard on them!

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春M3、きっちょん会員によるグループも参加します!!

・Pollaid「lead me, drive me」 H-19a
男性ボーカルアニソン系ワクワクポップス!!

・MIRINN 「polaris」H-19b
女性ボーカルバンドサウンド!!

・WAKUWAKU Freeform Club「Collision」 キ-08a
Energetic & AggressiveなEDM!!

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Planetary Collision

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New Growths, Attaboy's latest exhibition of Near Collisions, mushroom-infused paintings, brightly colored abstract sculptures and Rocks Painted Like Rocks is now available for in person and online viewing at Rotofugi: https://t.co/Fdt18LkvUb

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