In case anyone was wondering, you can create outlines with viewport frames. Although I'm only using one frame for outlines, so certain outlines can't draw over objects that are farther away depth-wise (can probably be fixed with billboard GUIs)

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Checked out Blenders new Eevee render.
Real time viewport is nice!
Quick test 60 samples 10sec render, first pic no effects, 2nd shows effects Bloom, Volumetric light+shadows, Depth of field, AO, Surface reflections, Indirect light.

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Blender 2.8 viewport rocks

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Viewport grab of the sub-D meshes of the rex upper foot bones (separated).

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offering a quick and effective way to view my model with some quick SSAO. A nice thing to see as you plod along in a viewport👍#littlewins

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So the main concern will be to keep a consistent flow and style over the whole series. ... I kind of like the black viewport render, too!

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Here's Pyra with her sword~

for everything in the viewport..
20,087 tris
16,076 verts

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Grooming done! Here is a viewport preview

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5th WIP! testing the flats via blender viewport. aaand still working on the hair :)

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Pro-Tip: If a high-poly mesh is slowing the viewport, enable VBOs. No idea why, but it makes it butter smooth.

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Ok last viewport gif for this scene

ミ (@ _ @) 三

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realtime / viewport outline in blender (GuiltyGear style)

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my first viewport nodes can be found in the blender cloud now! https://t.co/Gsu91s9ULa

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Stylized ver of cleaning Levi Rendered using GLSL viewport. Timelapse is coming soon!

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I really underestimated the cool-factor of 2.74's viewport AO. Way to handle high-poly counts too !

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playing with the new AO and DOF in viewport! supercool1 thanks

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Merged master into the Ptex branch to get the new realtime viewport effects that added. Fun stuff!

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