画質 高画質

New forest level progress! This is the first outdoor procedurally generated area in the game. The very trees and nature are meant to impose on the player and this may manifest in some fun, devious ways 🙃.

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Autumn Durald’s cinematography in has been remarkable, and she is now currently working on ‘BLACK PANTHER: WAKANDA FOREVER’.

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Autumn Durald’s cinematography in has been remarkable, and she is now currently working on ‘BLACK PANTHER: WAKANDA FOREVER’.

Read more details here: https://t.co/94bxUnN5CG

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Dunno how to randomize the cracks and keep controls on them at the same time with geo nodes, however quickly editing them modifiers is still very satisfying and quick! Also now works multi colors based on Object Index Pass!😅😎

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COLLECTIBLES GIVEAWAY 🔥

Crypto Minis are 2000 NFT sprite generate procedurally on erc1155. 🤘

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Prize: CryptoMinis
https://t.co/j1vmKwIcbb

Ends: 72 hrs

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Today's image is stylized by AI from my procedural drawing using today's seeds 29 & 6 🤖🖌️🖼️

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drawing-machine | loop:23224 a:7.005 b:7.005 p:5.005

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so that kids' size charizard and duraludon shirt eh

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I'm building a game that makes small, procedurally generated stories after the style of NES-era RPGs.
Today I gave guards things to say, including advice for new players. It so happens that the guards in my default seed are named Capp and Pepp. I love them.

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