画質 高画質

[Honey’s Anime Interview] Director Nal & CG Artist Koichi Talk Sakuna: Of Rice and Ruin

Read more! https://t.co/KCSYTWEMzC

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Some for the End match screen. Character art is only for illustrating the idea/concept of course. 😄

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we're redesigning Drunk Lolita Jazz Ensemble's main character a 3rd time
(for context: here's the last concept art version of the protagonist, dating from Jan 2020)

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This took me about 40 minutes! I'm pretty happy with the outcome. It makes me want to redesign the gamer girl stage now.

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毎週土曜日だけ知人とピクセルゲーム作成中。
今まではロジック実装がメインだったけど、
そろそろアート方針決めるかーっと描いたので、記念にアップ。

作業時間は2hほど
やっぱピクセル楽しい!😊

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Nona looking like her usual self... Looking forward to actually making this into a proper game. 😊🤗

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Personally, I like how my wolf turned out. Anyone got any tips to make her even better? I'm still fairly noob at this.


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"Abandoned Mud Flats" was created by our very own Head of 3D Darren Butler (agery_), ft. our Heavy Metal kit.

🔗 https://t.co/nn7Hq9deBL

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Stills of the 10 bosses so far.
I also need to get round to drawing the bonus boss / alternate costumes.

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Coming spring 2021, Space Chefs from Space!

This game is my final year project and I am leading a team of 7 in its creation

I'm thrilled to be sharing our progress over the next couple months

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