What if vegetation was drawn... like particles?! (twist on oldest idea ever, GPU expands a weighted mesh into camera facing quads-coder art)

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it's a custom particle system I've coded with Unity3D, that I use to display point cloud from photoscan

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Perplexing Explained by Geometric Particle Trails https://t.co/vOT05345WU

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I did the thing !! pretty art drawn by @/Meelaffs//
I hate particles and have really basic favorite effects/plugins

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unity5.5からParticleのLifetime,velocity等をShaderに送れるようになったので、テストしてみた。particleの速度が遅いほど、Shaderで頂点を大きく移動させてピョコピョコ動くようになってます。

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Stylised Candycane with and lots of particles

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1枚目はEffekseerのリボンが使ったテクスチャに対して極端に短い状態だとテクスチャの端が見切れる現象の様子、2枚目はBISHAMONのストライプ、3枚目はUnity5.5のParticle Systemのtrailモジュールがそれぞれ進行方向に極端に短い状態の時の様子

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Here are the slides from my talk at on machine learning & likelihood-free inference for particle physics
https://t.co/pvmPCFexyZ

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Particle Preview - Elementalist Lux (R) - Final Spark

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Working on animated emloyees and particle clouds that change whith the weather / time of day!!!

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Manipulative Human Artwork with Particles and Flying Flower Petals in | https://t.co/nrJ6zBIQZN

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Her butt's powered by GN Particles!! W-Accelaration = TRANS-AM

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