画質 高画質

Just found some now rather old modular sci-fi asset studies I did at the start of a project that went into a totally different direction :D as it always happens in

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Trying to figure out how to do stuff in

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Hi there, here are two models I did for as a commission! 🧔🐺

Modeled in
Textured in
Rendered in

⚒️Sketchfab for the dwarf: https://t.co/2OeTQqlHAV

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Haunted Bark, Low poly model, and baked textures, not sure about the dark parts...

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Four animal heads were made over the weekend as it showcases my new, custom dithering shader. Total game-changer. They are available for 0.047 ETH here: https://t.co/r8QuTJvf2j Thank you!

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Aaaand finally got ArticulationBody in place! It's better than the extremely clumsy joint setup in the past, but it still will need a bit of work to get to where I want it. ;w;

I'll reply with a .GIF-test.

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I made a bunch of art, im gonna post some of it soon!

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Finally reworked the texture of the first enemy of the game. Now it's more obvious that they're half machine.

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ちょっと新しい感じのシーンを作ってみた。まだ途中だけど村とはまた味が違う。
Turns out dragging objects around in the world is almost as satisfying as moving the scene view at 144hz so I spent some time making a new area.

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So i decided to get back to my modelling and also got back to sims 4 so i thought i would make some simple models for sims 4 so i decided to start with toys mainly i want them to be as boxy as possible and only the outer wheels are curved

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I end my art in 2020 with this lowpoly art of 😊


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Modeling exercise : Karambit.

Latihan modeling tipis-tipis, tanpa detail macam-macam.

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A new version of Crocotile 3D is released! (v1.5.8)

🐊Also on sale now through the holidays! 🎁🐊

New camera and render features,
improvements to the Scene tab,
bug fixes and more!

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Ramen noodles, egg and all.

I think it's time to stop with the food models and move onto something else. Character models?

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So, I missed screenshot Saturday/Sunday... 🙄

...and, thought I'd offer a instead. 👍

Behold, a smattering of environments and vistas from The Island of the Lost.

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