画質 高画質

Take a peek inside our process on our project where you can see assets from various stages of our art and development pipeline -- concept, models, textures, animations. Check it!

https://t.co/6DOMwn8UfB

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お昼バレー(仮)開発進捗🏐
7人目のキャラ「小池りほ:左」を用意しました。
彼女はいつでもニコニコ。家庭科部の部長でみんなから「ぽりん部長」と呼ばれ親しまれている、という設定😊

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Does anyone else get a little sad and sentimental when it's time to swap out your placeholder assets for the 'proper' ones? Like, I know they are just capsules, but damn, me and these dudes been through some stuff

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If the staff at this base need to solve a puzzle to open the fridge, I dread to think what they have to solve to get to the bathroom

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一日だけの休みは睡眠が乱れがちなのでどうも苦手です…。まあ、眠れなかったら開発するだけなのですがw

という訳でお昼バレー(仮)進捗🏐
6人目のキャラ「古田やえ:左」を用意しました。彼女は家庭科部の副部長。キッチンミトンを装着して参戦します…!

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I've reworked Garret's Emotes and I'm planning to do so for all the other characters. In the replies all the other expressions!

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This man is really intense.

Don't need no high poly subsurface scatter photo scan SSAA nonsense, just a sweet pixel moustache 🤠

Making good progress with this new project.

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Here is a little overview of all our mapworld for our next game on mobile

What do you think ?



(more info on instagram, discord, etc ... )

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Have been looking at a lot of Moebius art and the game Sable lately, so I got inspired to make this big headed thingo and try out edge detection stuff!

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Here's some of the trees has made so far for the drifting/racing game we're working on!

What you guys think?

We should have some screenshots of the cars in game soon as well + some gameplay vids!

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