5/6 Using the blockworld and reference material as a foundation, Art Director and Lead Environment Artist Tim Tao concepted out the environment in detail.

2 7

3/6 Meanwhile I sketched out the level layout, using the one-sheet, reference, and concept as a guide. Layout was finalized in a spatially accurate (but not exactly to scale) map. roughed out the layout in perspective.

1 7

1/6 For I thought I'd share a walkthrough of the level design and environment art process we used for (2009).

7 20

Second day for me, added some small details and a bunch of houses, to get the feel of the place, also ground view. Yey :)

1 8

Treasure/Vampire & Bat. Blood bags are treasure for vampires, right? 😂 LOL i'm tired of drawing isometric, already 🤣 I need to take a break if i'm gonna do the whole month 🙂

13 93

This year, I will probably not have any level building to show for the so instead, here's some WIP pictures for the mecha I was working on.
You can check more pictures of the final model here : https://t.co/8bH4OwJogU

2 13

Day 3 - Companion/Witch & Cat

16 147

Here's a look at my previous Doom-like level design practice; Some drafts, early blockouts and how it eventually ended up. Iterations go a long way!

1 18

No blockout today sadly, my Brother is getting married! Haha. That being said I still want to show something, so I thought Id show the blockout to my FMP next to the finished article! You can also find the final renders here! https://t.co/iDoR13FHZF

4 22

I fell behind posting here. I thought I better kick back into gear again. First, I’ll post the rest of my August series of different styles. Here I drew the styles of: and

0 0

Just warming up to with this. Worked off of some concept art.

4 17

Today is birthday!
This is an amazing game full of adventure, cats, trolling and tears

2 18

大好きな映画シカゴの「CellBlockTango」の格好描いてみたかった

19 72

Pit Cats 😄 The crossover that we all wanted

2 79