Working hard on a cutscene event for Aria Disconnect!

3 8

Started working on the Sammy Swamps location! Its coming together nicely!

7 27

Ignore the upper body haha... just working on getting the "slithering" animation good first.

8 10

Playing with 's pixel art mode to setup a new character rig for the next big project. One of the more exciting parts of starting up a new project.

9 22

Got some time to work on the water a little more, ignore kitty floating on the water 😺

16 70

Finishing up retopology. Time for rigging.
I'm colorblind, so any comments on that are much appreciated...

5 12

Look at that, finally made a devlog! This one is for both December and January, so it's quite meaty. It includes a weather system, improved dialogue system, and more!

https://t.co/323kUr8Oq0

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3 13

Added some spikes and different colors. Still a very early model. Gotta add a scale pattern to parts of her next.

0 4

I've been out of the internet for some time but i'm still learning GML and Creating games

This is a simple Pong i've been developing
I plan to add + powerups and bosses and a system of damage and health 🦁

3 21

Been adding more weapons to today and mocked up a little training level for when they are unlocked. Thoughts?!

12 69

Programming a boss is no joke! This is the first one in and is meant to be fairly easy as you’re still onboarding at this point... it’s hard not to get carried away!

25 98

is almost here! Come play Otto & the Ancient Worlds (demo) at our booth, we can't wait to share this game with you all <3

10 20

Working on a boss for
Still a work in progress- what should I improve?

(1/2)

23 94