Level Complete! This project was for me to learn new techniques and theories that I have been studying and seen right here on twitter <3 Love the community around game/level design! Enjoy some screenshots :)

18 138

Simon Isacsson Andersen is your and that loves to experiment and find the fun wherever it might hide. He is on a quest to make the player experience as good as humanly possible.
Portfolio:
https://t.co/3EaflyjV2u

2 15

Karl Thörnblom is a very wellrounded that can take any experience and finding the fun! He is also an avid and can crank out highquality videos and cutscenes
portfolio:
https://t.co/S7eCX9CeDR

2 10

[ PAID ] We're looking for a level designer to graybox gameplay maps for us, ping me with your portfolio if interested

69 166

My Case Study 03:
Recreating «KING» map (call of duty: modern warfare)

🔗See more images here: https://t.co/b1HdTIj42M

1 36

Syndicate. Cyberpunk first-person shooter game by Starbreeze Studios. I was level designer for the co-op experience, this was one of my levels; Northern Territories.

7 101

Just saying, whoever put the fucking climbing paint everywhere in the most dangerous, sacred, locked up, hidden and outragous places is the real MVP and probably the only reason Lara is not out of Job yet.

4 25

Burn , new custom map for by

Gametype: DM/TDM/HQ/SAB/SD/DOM/CTF/CTFB

A remake

Download : https://t.co/mkS6gSRpx6

😍👏👏👏

4

2 7

Hey, I've never taken part in before! I'm Owen, a 3rd year level designer from the UK with experience in UE4, Hammer, SketchUp and more. Here's some of my work, including a recent 48hr test I did for Ubisoft!😄

3 39

Heya, I'm Eric and it seems like I'm actually on time for

I'm a that works mainly with to make spooky horror and sci-fi levels. I've been focusing on my blockout skills lately

You can check out some of my work at: https://t.co/yOcbssB8Dy

4 33

Sarah Wang, Senior Environment Artist at , discussing working on games, level design for Star Wars Jedi: Fallen Order, and more:

https://t.co/Xew1IsCKuv

30 131

Lately I really wanted to create a CS:GO map!
I created a first draft 2D layout and learned a lot about theory behind its asymmetrical LD and it's so fun 😊
It would take place in a contemporary museum ✨

5 24

Thanks to , I was able to figure out how to turn complex linedef monstrosities into a single texture that requires just 4 lines instead of 3,200. This will be necessary for remaking Barrels O' Fun.

2 10

Syndicate. Cyberpunk first-person shooter game by Starbreeze Studios. Released in 2012. I was level designer for the co-op experience, this was one of my levels; China.

8 67

Inspired by 's excellent level design/city planning articles, here's my current progress on a hilltop castle area!

3 24

I did some home-baked this afternoon. I've been playing a lot of AC Odyssey lately so my head is full of forts and camps:

16 129

I guess I timed this one well with the MW2 Remaster😄 Decided to create another blockout! This time I tried to make a map for Modern Warfare's 2v2 Gunfight mode, inspired by Backlot from COD4

5 22

Here's screenshots from paper concept to semi polished blockout.

BPM: Showdown is a fast FPS, with a evolutive level, where your life, is also you ammo, you must kill all androids and Defeat cyber Champion to kill the Great Villain!

1 6

Level design test for Starbreeze Studios. Made with Source Engine in 2010. Got the job, dream come true! Worked on the cyberpunk first-person shooter Syndicate together with amazing people. Grateful, good times!

9 101