画質 高画質

The Delirium Of The Fairy​-​Knight​-​Mancer...is out now! 🎸🤘🎮

https://t.co/67WCDeRgDq

(almost) (kinda) (almost) (there was fusion for sure) (on selective channels)

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KawaiiFuturebassを作りたいと思ってるんですが
扱う音の数が莫大すぎて作れないので、勉強がてら
Magical 8Bit Plug2縛りで毎週曲を作ろうという試みをしてます

現時点での実力はこんな感じ


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以前のわためちゃんに続いて8bitドット絵風で
ぺこちゃん描いてみました。
今回も他のメンバーと一緒に並べてみたよ。
うん、ドットになってもぺこちゃんはかわいいぺこ。

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- I love his paws („ಡ ω ಡ„)

(лапки...... ЛАПКИ)
(#Virus_8_Bit)

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Single screen probably 100% done, give or take later considerations.

authentic NES town scene made possible by covering up attribute errors with just a handful static sprite objects, and setting R emphasis.

3 of 4kB BG RAM used.

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left: single screen 80% done; with sprites overlaying the problem attribute areas
right: the raw background layer (known as nametable in NES lingo)

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Playing a little Soul Force by non other than ! Get it...absolutely amazing! 🕹💖

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One of the top games, amazing what this game is when you play it again decades later, an open world driving game, traffic lights, real maps

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Here's a test atlas: left is 8bit PNG, right is what it looks like after lossy encoding.

(Not really representative of my game's asset style, which tends to compress better.)

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Halfway tileset WIP for my gothic platformer for the NES; project "Borscht".

1 of 4 subpalettes reserved for later.

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