画質 高画質

Single screen probably 100% done, give or take later considerations.

authentic NES town scene made possible by covering up attribute errors with just a handful static sprite objects, and setting R emphasis.

3 of 4kB BG RAM used.

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left: single screen 80% done; with sprites overlaying the problem attribute areas
right: the raw background layer (known as nametable in NES lingo)

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Playing a little Soul Force by non other than ! Get it...absolutely amazing! 🕹💖

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One of the top games, amazing what this game is when you play it again decades later, an open world driving game, traffic lights, real maps

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Here's a test atlas: left is 8bit PNG, right is what it looks like after lossy encoding.

(Not really representative of my game's asset style, which tends to compress better.)

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Halfway tileset WIP for my gothic platformer for the NES; project "Borscht".

1 of 4 subpalettes reserved for later.

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An early classic, that came with different game modes on either side of the tape, had digitized speech and was only £1.99, Jet Bike Simulator

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NES graphics for an new NES game. (codename "Borscht")

Currently expanding a tileset from earlier this year into a proper stage. here's the first 2 screens.

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少々出遅れてしまいましたが、あけましておめでとうございます。
2021年度の描き初めとしてレモンさんの8bit風イラストを制作しました。
今年もまたskebで依頼をしたいです!

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Idk how to design an 8bit character ~w~". Sorry. I did make an art for your character tho!

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